Hi 0x72, I really like your 2BitCharactersGenerator! I'm sorry to message you here, but that project doesn't have a comment section, and I couldn't find a way to private message you. You see, randomized 2 bit characters is something I really want for my game, but I've had difficulty designing the sprites to be modular. I really like your implementation of it. Is it possible that you could release all the partial sprites separately as sprite sheets?
A simple tool for splitting image files (tilessets) into separate images.
Some people asked for that; so here it is : )
Might not be optimised for performance but should work reasonably well for most assets.
Inspired by: https://supernapie.itch.io/random-tileset-generator : )
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Excellent but would be cool to be able to specify margin/spacing between the tiles
How do I turn multipule images in to a tileset?
I'd use `--sheet-pack` feature of aseprite, or maybe some imagemagick.
This ad-hoc tool is not for this task unfortunately.
Very nice bro, I made something similar for unity, you should check it out sometime.
I'm just curious - why don't people just use the built in feature? https://blogs.unity3d.com/2018/01/25/2d-tilemap-asset-workflow-from-image-to-level/ .