Can I you use it for a jam.
16x16 Industrial Tileset
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Hey there, just launched my first game on steam! It started on a game jam last year, and we used your art packs! Although the game is for sale, it is also open source, so you can download it and play it from the gitlab link listed as the game's website on its steam page. But of course, you can PM me and I'll send you a free key =)
Wow, congratulations on the release! I really like how it looks, especially the shader effect around the wormholes!
Hello, can you describe what actions character animation represents?
there are 4 animations of main character and they are each in a separate row: idle, run, attack, switch.
But you can use them anyhow, I've seen people using switch as attack and it's just as fine : )
But... How I can Use the Particle_Example.love in unity?
You cannot. This would be weird.
You'll have to find another source to learn how to do particles in Unity. I wouldn't expect it being much more difficult than in LÖVE, but I'm unable to point to any particular resource besides the docs because I do not use Unity.
oh, no, thanks.
I created something like this particle effect via particle system and pixel perfect camera!
P.S. I'm making a game like yours, so thanks to you for making those amazing tilesets for free and helping me whit this things to practice on making game!
This is bloody difficult, or is it just too late for playing?
Keep up the good job :)
Thank you for looking at it, Yeah , the game is difficult, but i think that is because of the bad level design :'(. I noticed that there are many bugs, the tutorial is useless as people who played it never read the tutorial, and the story is crappy. But after all that was a game jam, so that is expected :D.
Thank u again for ur beautiful assets <3!
Can I use this for commercial purpose?
Hey just saw you played my game already and realised I forgot to comment here =)
But yeah thanks a lot for this awesome free tileset, really love the cute style and colors! Keep being awesome!
Thank you so much for this amazing artwork Robert! I made a platform puzzler using it called Somnium. Here's the link https://play.google.com/store/apps/details?id=com.WetMudStudio.Somnium
It's available on android as of now
It would be great if you can check it out. Thank you once again for giving us this beautiful sprite sheet!
Cool puzzle game!
I like how you made it impossible (difficult?) to get stuck with the boxes!
I think that there might be also too much text explanation to my taste.
No idea how to pass level 11 : )
Thank you for sharing. Love it.
I tried but I suck so much!
But like it anyway. Using otherwise dangerous bullets to jump higher keeps you on your toes all the time : )
thanks, what program did you do this?
Hey, I was wondering how did you make it so that when you hit the angled boxes they rotate?
Hi there! I've send you and email but just so this doesn't hung unanswered:
It's basically matter of keeping rotation value for drawing and target rotation separate values.
so something like this (pseudocode):
update: rDraw = rDraw + (rTarget - r) / 2 triggerRotate: rTarget = rTarget + 1 // 1 instead of PI/2 directly so getDirection is simpler draw: draw(image, x, y, rDraw * PI/2) getDirectionOfTheBulletAfterItIsReflected: let t = fmod(floor(rTarget), 4) if (t==0 and fromX==1) or (t==0 and fromY==-1) or (t==2 and fromY==1) or (t==2 and fromX==-1) then return -fromY, -fromX else if (t==1 and fromY==1) or (t==1 and fromX==1) or (t==3 and fromY==-1) or (t==3 and fromX==-1) then return fromY, fromX else return 0, 0
Hey, just wanted to say thank you for the artwork. I used it for my personal "one game a week" challenge. You're doing the Lord's work by saving everyone from programmer art. https://bts-ash.itch.io/w610-the-seven-orbs-of-captain-orb-guy
I'm a programmer, and this is my art, so technically.... XD
Thanks for using it! Have fun and never stop creating!
Thanks for letting us use them, also the Particle_Example.love is a "love" file not a PNG. Please change, thanks :D
You're welcome, I'm glad it's being used : ) Have fun!
A.d. particle_example - it's a `.love` file as it's supposed to be. Not sure what you mean tbh.
What I mean is one of the files "particle_example.love" is not a PNG file, so I, nor anybody, can view it. In short it is corrupted because of the way you named it. Please re upload it with proper naming.
> What I mean is one of the files "particle_example.love" is not a PNG file,
> so I, nor anybody, can view it.
Not really. As it's a .love file there is no point of naming it with .png extension, this would be misleading.
> In short it is corrupted because of the way you named it.
It's not, and if it were the name doesn't make a file corrupted.
> Please re upload it with proper naming.
It is uploaded with a proper name.
`.love` files are actually zip archives. On most unix-like system you're able to extract it's content with something like:
I don't know how to achieve that on a windows machine, but I'm sure it's also easy.
This one contains some code and the tileset itself; It's supposed to be used as an example how to setup a particle system.
TBH I'm quite convinced now that I shouldn't have written it, as it brings more confusion that it's worth. I'm sorry for that.
Let know if anything is still not clear!
I was on steam and found this https://store.steampowered.com/app/865240/Jumpo_Joe/ and thought "that art looks familiar..." pretty cool!
I used your tileset & character in a couple tutorials in a series on web game dev (Phaser 3 #2/5 Dynamic Platformer and Phaser 3 #5/5 Matter.js Physics Platformer). I just wanted to drop a note to thank you for making & sharing the lovely assets you created. They were a lot of fun to use. There's an attribution to you at the top of the source code for each section, but let me know if you want it changed.
Wow, that's a really in-depth tutorial. Good job!
Thanks for the attribution - I'd all good.
I've made use of your character in a bit of a nonstandard way as an asset for a game I made for a game jam. I'll post a link here when I am done. :-)
just let you know that I am using your art for a 8bit retro-game (MSX computer). Release date is unclear, just will let you know once is done. In the meantime here a sample of how it looks so far. Note that MSX has a fixed palette and colour bleeding, so still have to do some work so that it looks nicer.
Hello! I know it's late but THANK YOU. Without your tileset DERE EXE wouldn't be the game that it is right now. I recolored it to make it more "gameboyish" though hope you don't mind. I know credits aren't necessary but I just had to. I credited you as "Robert 0x72 " https://appsir.itch.io/dere-exe-please-do-not-play-this-game
Wow, looks very nice! I'll definitely try it out over the weekend (looks like I might need more time for this one :)).
As for colour changes: Of course I don't mind. I'm happy with people modifying the assets so it suits their game better.
As for credit: thank you; much appreciated.
Is credit like that allow ? With a link when clicking on your name that link to your itch.io profile.
Thanks a lot for your hardwork that you release free for us, little indie dev where tiles isn't our best skill haha :) Seeing you still active even if it's been 8months since you released it make it even more enjoyable!
Would really love to see more tiles of this project like more mobs / platforms / Enviroment / or anything that can add contents <3
Sure, whatever works; this one is actually super nice, hearts and stuff :D thanks!
OMG it's 8 months already! I'm glad it helps someone; when I released that I was a bit afraid that no-one would care and seeing so many people actually made use of my work is truly uplifting (thanks again!).
I cannot promise any more content right now. When I finally find some time it'll probably be an extensions to the dungeon tileset first or maybe something entirely new, so please don't wait for an update for this one, sorry :(
That being said I encourage you to give it a try and draw whatever you need on your own. I know it's probably not as much fun for you as programming but who knows? Maybe you'd like it. 16x16 pixel art is very approachable. Small tip: draw robots - they are relatively easy to animate :)
Is there any place I can check out your game?
(Your English is great, you need not to be sorry about that)
I would still look into your new project then, you have such a talent that I don't want to miss stuff you create haha :)
Im only good at drawing homes like a 5y old kids, and im not creative enough to have ideas to be honest haha
Well Im still working hard everydays on it, Im still developing the GameDesign with all main feature of the Gameplay, mainly the one you did in your gif that show your work, I added a "Inspired by.... used with permission.", I can still share you a short preview of the work i've done so far (sorry for the debug text top left)
Don't judge my work on this poor gameplay please >.< Behind that, there is a database recording for each players best time on each levels, that create an online Leaderboard for like SpeedRun :) I still have lots stuff to do such as particules because I use a Drag&Drop ide, like GameMakerStudio and so particules aren't the .love project you gave, but still possible to create, Ennemies, Boss, Puzzle, but I have motivation enough with all the tileSet you gave and can't thank you enough for that!
[Update] Just tried some stuff for the particules :)
is that particle that you have in the demo GIF? Can't seem to find it in the tileset...
Other than that, I absolutely love the tileset!
(Gonna use it for a school project of mine!)
It is indeed; using just this one tile:
There is a .love file in the downloads so you can see how it was implemented (just unzip it to see the code).
What IS UP, fellow!?
Just passing to share with you a small prototype of mine using your amazing tileset: https://manygames.itch.io/thestrangebob
I'm still learning the unity engine, with zero experience on how to design levels so, hope you enjoy and don't get mad if i literally copy those 4 slices of scenario you have here in this page :D.
No mad at all, quite the opposite, I'm happy you had something to work with, drawing rectangles is (usually) no fun at all!
Nice prototype, looks like all core mechanics work nicely. You just need to design levels now, tweak some variables here and there, add some story and you're ready to ship the game.
One suggestion if you don't mind: you used black for the background - I recommend to either change it to #1b1e28 or alter the tileset a bit if you feel like it's too little contrast.
I hope you'll continue working on this one, feel free to share progress :)
Looks cool, giving you credit would be an honor of mine, also, i'll be sure to show you my game when it comes out, i already made a dev-log on Game Jolt. The game is called : "NO MESSING AROUND"
How to increase image size without losing quality ? 16x16 is very small, almost impossible to see. May seem like a dumb question but honestly i do not know how to do it.
thank you in advance
You're looking for "texture filter" or "filter" feature in your engine/framework of choice and "nearest" or "point" or "no filtering" value for that.
Sorry cannot help you any further not knowing what software you use.
And don't worry, asking questions is good. I'm glad I can help.
I am using Gimp or Krita, I'm learning to use them yet, thanks for the answer, I'll search more about it.
In Gimp you can use "Image" -> "Scale Image..." and then in a popup window choose "Interpolation" to be "None" and resize e.g. 300% or whatever you like..
In Krita you can use "Image" -> "Scale Image To New Size..." and then in a popup window choose "Filter" to be "Box" and resize e.g. 300% or whatever you like.
Dropping a message to thank you for this amazing tileset, I love the art.
Will be using this in a game I have to create for university admission into a game programming course.
This will definitely make it look great, thanks again!
I really love these sprites, and I would like to use them in my game, could I make a game and sell it on steam using these sprites, I would defiantly give you credit.
Hello! This is a terrific tileset that I use in my game for GitHub GameJam! You can evaluate the example level here:
The fact that stops me before the alpha release is music! I will be happy with any help! Any music! :)
Hey, Not sure if you're using unity, but if so, how did you create the light effects on the bulbs and the checkpoint? Thanks
In Unity you need to create: New > Material, then choose Sprites/Difuse, set the color to pure black and add it to every single object to make it hide when no light is over it. Then, you need to add a source of light to your hero. Check this out: https://manygames.itch.io/thestrangebob
There is a hidden area to the left, destroy the boxes to get access. There, you will find a tower, inside this tower every object has this material.
I'm sorry I could not answer earlier.
I'm using MonoGame. The effect is achieved with shaders. I think they can be applied in Unity ...