Pretty cool tileset! Would you mind if i used this for a play store game? The game would be similar,probably a puzzle one but i guess i'll add some npc's and some enemies as well. I'll ofc credit you.
16x16 Industrial Tileset
A downloadable tileset
You can use this tileset for whatever you like (CC-0).
Credit is not necessary, but if you create something using this tileset I'd be happy to see your work (you can comment with a link).
That being said, you can still credit me if you feel like :)
I'll probably add some more enemies in the future (I've added some enemies) but aside from that I consider it finished.
Click download now to get access to the following files:
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Thanks. Quite the opposite! I'd be happy if you make a game out of it (this is kinda the point :D). Feel free to expand and/or modify the tileset itself. Don't forget to share a link when you finish :)
Thanks mate! Appreciate it!
Wow! I'm using this on my platformer game! This is a really good tileset!! Thank you very much! I will link my game here once I finish it. Thanks!
I love this style, the tinier the better :P, Do you use a perticular palette (pico-8 for example)?
Love to look through pixel art and notice you have a particular style that appeals to me and if I were to use any of your sprites I would like to be able to expand on your style with the same palette.
Oh and "Credit is not necessary" that is very admirable to see when there are so many people who spend far too much time chasing credit, take downs or even legal action in some cases. However I would suggest if someone creates a game and has credits to at least pop the creators name under the graphics/art section out of respect.
I'd love to see a Love tutorial to see how to get a little platformer scene up and running (even just a single scene with no enemies, I have no clue where to start with Love even trying to follow tutorials, there seems to be a gap of steps to take to get things rolling in every tutorial that just leaves me clueless lol.
I don't use any specific palette. I either stick with a palette for a project or just add colors as I go and try to not add too much.
This particular tileset uses 4 colors so it should be easy to map to anything you like. Pico8 version might e.g. look like so:
Why not? This is one of the strengths of pixel art after all :) You can even change it mid game with a simple shader (and people do so since forever)
And yes, most people should be able to add something to it and it would still look coherent (which is imo much more important than looking good).
As for LÖVE: well, there is a lot of stuff out there to learn from but unfortunately I'm not aware of any comprehensive from 0 to a finished game course. This is a great idea for a side project :D (no promises).
Hey there! This tileset is really awesome. Feels pretty atmospheric and unique.
Would you mind sending me the prototype @ walkingmeme[at]420blaze.it?
As I'm new to LÖVE I'd love to try and learn it more and I think your prototype would be ideal for that purpose. Thank you in advance :)
Could you send me the demo shown in the gifs?
My email is Retrocademedia@gmail.com
Do we use your username on the website (0x72) for credits?
P.S what screen size did you use?
Hi Robert thanks for the gif I have converted it into frames and i am using sadly I dont use C2 anymore. Do you have a gif for the orb where the player hits it creating the other gif you gave me thanks in advance!
I there is no such a gif. If you don't like particles that much than maybe just draw the dot with random offset and size multiple times?
I can also send you the game prototype if you give me your email. You'll be able to extract whatever you need from there, although I don't recommend to treat this as a learning material as the code quality is rather bad.
Hi Robert awesome Im just looking at love now it looks interesting! What was the animation for the laser is aswell. Or if it was an effect built into the engine would you be able to draw please? I look forward to using your sprites in my project.
I've used a particle system. Most engines provide some Particles class/component/object/whatever. What is does it spawns the same multiple instances of the same image (particles) and moves them independently - useful for smoke, fire (fireballs), fur etc[*].
You can learn more about the topic here: https://en.wikipedia.org/wiki/Particle_system. You mentioned C2 (I assume it's Construct2) before so here's probably better explanation for your needs: https://www.scirra.com/manual/135/particles.
I understand you want to achieve similar effect to the one in the gif. I doubt if it's possible with frame-based animation. If tried it'd look worse and programming part would definitely be more complex (considering changing animation on collisions, and handling angles); therefore I'm not going to include it into the tileset. If one need a simpler projectile one can use just a single image.
That being said here you have a gif: taken directly from the game of mine (that I'll never finish). In any case I encourage you to learn about the particles in your game engine of choice anyway. As a rule of thumb - the more particles the better game :D.
[*] probably not entirely valid definition :)
Hi robert Brilliant assets ! In the gif (top right of the screen) where the player switches the mirror how did you do the laser effect and what engine did you code it in was it C2?
Hi and thanks!
I've used LÖVE (https://love2d.org). The laser/projectile is a simple ParticleSystem (https://love2d.org/wiki/love.graphics.newParticleSystem) instance that uses a single quad from the tileset (x:208, y:256, w:16, h:16 - pink-white dot).
Your sprite is awesome, but can you help me with something? I'm a beginner in game development and I need some explanations for yours animations. I don't understand the action of yours animations. Is it possible for you to write the action of yours animations? Or maybe can you create a gif to see frame in action to understand?
It's for pratice, but I really like your assets. I would like to create the game that you wanted to create with these graphics. I will send you a message when I will have something to show :) and I will credit you.
Meanwhile, I will try to understand. I apology for my bad english.
(assuming you're asking about v2)
I'll start with the enemies because there is not much into it (most of them have only one animation)
The 1st enemy have the same animation twice differs only with his "brain" color - this could be a different type of enemy or state of the same one.
The 3rd enemy is the turret. 1st-3rd frame is shooting than is unused blank than shining animation. The idea was to use 1st frame for idle and let it shine every once and then because it does not move at all during its idle.
The 4th enemy is a robot that has idle and moving animations separated by
Than there is the player - reading from left to right, than from top to bottom frames are like so:
Idle and squash are in the same row (1st), run, shoot and action are in their own rows.
All of those are used in the gif screenshot (fist pic in the description) except the "shoot" animation.
idle - run when no input (this one is run a 2x slower than others 200ms instead of 100ms for a fream):
squash - this animation is supposed to run when your character hit the ground after falling:
run - in addition you can use e.g. 2nd and 3rd frame of this animation for rising and falling during a jump:
shoot - it's kinda magic like shooting something, you'd have to add a projectile on top of that:
action/attack - moving a lever or a sword attack if you add some swoosh effect:
in addition after the shoot action (starting at 64x288) there is double with (32x16) animation of a simple swoosh to be used with action/attack:
(also: your English is great, don't be sorry about it :))
Thank you for your help! :) I really appreciate it. Your informations will help me to create a cool looking game! I will show you a preview when I will a something to show. Maybe I will need your help to design my levels. :P
Awesome sprite sheet, thanks for it; one question I am using unity to slice it up but I cant seem to get it right; I am cutting slices of 16X16 but when it comes to the main character it seems miss placed
Although the main character itself would fit in 16x16 grid he moves up and down during the running animation, so 16x16 won't do.
This is only one pixel issue so probably I should somehow squeeze him in, not sure why I decided otherwise - I guess I thought you could have multiple grids of different sizes and use them for different parts of the texture.
I have no knowledge of Unity though.
Probably I overcomplicated it; You know what? I'll take a look into that and fix it in v2 :)
Here you go.
Awesome, I just tested it, looks great, thanks for it, as soon as I have a draft of the game I have in mind I'll share it with you.
This is a small game I am working on right now, its still in beta but if you have any comments feel free to tell me.
Unfortunately I'm able to play for 3-4 seconds only, then the app freezes. Not entirely unexpected as I'm using wine for windows apps but sadly disappointing :(. Looks nice in the pictures though. Keep up the good work (I hope you'll prepare a mac build for the final release :D)!
Looks awesome! and just in time for the lowrezjam :P!
Thank you! I must admit that the itch's email about lowresjam made me post this tileset, although it was created long ago for a game I've never finished :(
I feel the need to work on something using this tileset!
Amazing work! :D
Fantastic tileset and for my next game it is possible that I use it, sorry for my bad english.