A downloadable tileset

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You can use this tileset for whatever you like (CC-0).

Credit is not necessary, but if you create something using this tileset I'd be happy to see your work (you can comment with a link).

That being said, you can still credit me if you feel like :)

I'll probably add some more enemies in the future (I've added some enemies) but aside from that I consider it finished.

- Robert

More information

Published 26 days ago
Tags2D, 8-bit, Pixel Art, Puzzle-Platformer, Retro, Robots, Tilemap based tools


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Click download now to get access to the following files:

industrial.v1.png 19 kB
industrial.v2.png 22 kB


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Your sprite is awesome, but can you help me with something? I'm a beginner in game development and I need  some explanations for yours animations. I don't understand the action of yours animations. Is it possible for you to write the action of yours animations? Or maybe can you create a gif to see frame in action to understand?

It's for pratice, but I really like your assets. I would like to create the game that you wanted to create with these graphics. I will send you a message when I will have something to show :) and  I will credit you.

Meanwhile, I will try to understand. I apology for my bad english.

(Edited 3 times)

Yeah, sure.

(assuming you're asking about v2)

I'll start with the enemies because there is not much into it (most of them have only one animation)

The 1st enemy have the same animation twice differs only with his "brain" color - this could be a different type of enemy or state of the same one.

The 3rd enemy is the turret. 1st-3rd frame is shooting than is unused blank than shining animation. The idea was to use 1st frame for idle and let it shine every once and then because it does not move at all during its idle.

The 4th enemy is a robot that has idle and moving animations separated by 

Than there is the player - reading from left to right, than from top to bottom frames are like so:

Idle and squash are in the same row (1st), run, shoot and action are in their own rows.

All of those are used in the gif screenshot (fist pic in the description) except the "shoot" animation.

idle - run when no input (this one is run a 2x slower than others 200ms instead of 100ms for a fream):

squash - this animation is supposed to run when your character hit the ground after falling:

run - in addition you can use e.g. 2nd and 3rd frame of this animation for rising and falling during a jump:

shoot - it's kinda magic like shooting something, you'd have to add a projectile on top of that:

action/attack - moving a lever or a sword attack if you add some swoosh effect:

in addition after the shoot action (starting at 64x288)  there is double with (32x16) animation of a simple swoosh to be used with action/attack:

(also: your English is great, don't be sorry about it :))

Thank you for your help! :) I really appreciate it. Your informations will help me to create a cool looking game! I will show you a preview when I will a something to show. Maybe I will need your help to design my levels. :P

Awesome sprite sheet, thanks for it; one question I am using unity to slice it up but I cant seem to get it right; I am cutting slices of 16X16 but when it comes to the main character it seems miss placed

(Edited 2 times) (+1)

Hi, thanks. 

Although the main character itself would fit in 16x16 grid he moves up and down during the running animation, so 16x16 won't do.

This is only one pixel issue so probably I should somehow squeeze him in, not sure why I decided otherwise - I guess I thought you could have multiple grids of different sizes and use them for different parts of the texture.

I have no knowledge of Unity though.

Probably I overcomplicated it; You know what? I'll take a look into that and fix it in v2 :)

Here you go.

Awesome, I just tested it, looks great, thanks for it, as soon as I have a draft of the game I have in mind I'll share it with you.

This is a small game I am working on right now, its still in beta but if you have any comments feel free to tell me.


(Edited 2 times)

Unfortunately I'm able to play for 3-4 seconds only, then the app freezes. Not entirely unexpected as I'm using wine for windows apps but sadly disappointing :(. Looks nice in the pictures though. Keep up the good work (I hope you'll prepare a mac build for the final release :D)!

Looks awesome! and just in time for the lowrezjam :P!


Thank you! I must admit that the itch's email about lowresjam made me post this tileset, although it was created long ago for a game I've never finished :(

I feel the need to work on something using this tileset!

Amazing work! :D

(Edited 2 times)


Fantastic tileset and for my next game it is possible that I use it, sorry for my bad english. 

Thanks! Good luck with your next game, and your English is good, don't be sorry about it :)