Umm i actually used your work in a game jam project of mine and forgot to ask for the permission i'm really sorry about that but if you do mind it i could take my work down if you do tell me to and again i'm sorry about using it without the permission and i did and your name in the creadits cuz that is the least i could do.
16x16 Industrial Tileset
A downloadable tileset
You can use this tileset for whatever you like (CC-0).
Credit is not necessary, but if you create something using this tileset I'd be happy to see your work (you can comment with a link).
That being said, you can still credit me if you feel like :)
I'll probably add some more enemies in the future (I've added some enemies) but aside from that I consider it finished.
Click download now to get access to the following files:
- .love particle exampleOct 29, 2017
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You have all the permissions you need for that. It’s there in the description. I’m happy you’ve found those graphics useful :)
Absolutely nothing to be sorry about!
Hey, weird request. Could you make a black and white version of this sprite ? No, not all the animations, just one frame so I can make the rest myself. I'd be more than very grateful if you did just that. It would work SO WELL with my game. I'd really appreciate it! If you would make it, could you make it like Daniel Linssen's Outline (https://managore.itch.io/outline). What I mean by this is, a white background and a black outline. Here are some other examples: https://gmshara.itch.io/strange-keyworld, https://harmony-hun.itch.io/rota-demo. Just leave a screenshot in the replies. I'd be really happy if you made it. Thanks!
uh, you mean something like that?
I'm not sure if you can get the fancy outline effect without a cleaver shader but something akin to rota should be doable with this character.
This was such a stupid request and you still answered. Thank you so much! Also, what FPS did you make the animations? And no, I didn't mean for the outline effect in Outline, I just meant white background and black outlines. Again, thanks! And keep up the good work. Oh, and any games coming?
No chcekpoints? And I've got so far!!!
Haha, nice little game, thanks for using the tileset : )
Hey there. Sorry to bother you but would it be possible to obtain individual frames in .png format for the particle gif you've used? I know there's a .love version but I don't have LÖVE so I'm unable to use that.
It's fine if it's not possible or too time-consuming, just wanted to ask.
Thanks for the reply, but I think I may have miscommunicated what I wanted.
What I meant was whether it's possible to obtain individual frames for the fireball thing in the gif.
I don't see it in the downloadable files (industrial.v1 and industrial.v2) or in the .love particle example. I don't have a program to open the .lua file so I have no idea if the individual frames are in that.
<- this is the only image used to draw the fireball. There are no animation's frames, and there never was. The effect is generated in the runtime.
I remember I have taken a look into making a frame-by-frame animation out of that. I struggled with making it loop convincingly. I gave up because even if I'd succeeded the effect would be much worse then just using particles.
You can learn how to achieve such results by searching for something like "particle effects $YOUR_ENGINGE_OF_CHOICE" - you'll end up with better results and it'll be less work.
Do learn how to do particles!
You might think that frame-by-frame animation is all you need and you can achieve the same effect with it, or maybe that it's simpler conceptually or something else.
Nah, don't listen to those thoughts, just learn particles! They make you a better game developer like instantly. They are more flexible, easier to do (once you go through one tutorial), faster to create, no need to talk to artists to achieve great results! What not to like? The more particles in a game the better it is.
You write own engine? Add particles! Even a simple one is better then none. Science confirms that engines with particle systems are 98% happier, 84% more awesome, and 43% less likely to die from not being used!
a.d. LÖVE - you've mentioned .lua file so I assume you've figured that the .love file is just a zip. .lua is a text file you can open with any text editor (or ide). I don't think it'll be much of use to you though.
Ahhh okay I get it. Thank you for taking the time to explain it to me. I use Stencyl as an engine and I'll definitely try to use particles in it. And yeah, the .love file isn't of any use to me. Thanks anyway :D
Hi there! Can I bother you and ask what google font you use in your itch page? Thanks
Hi! These are awesome assets!I will make a platformer and send you a link!
Very simple, yet entertaining!
Actually, I must resist spending time on this one!
also: godot! \o/
also: linux build \o/
Hey used this for the 4th brackeys game jam: https://thasennin.itch.io/pink-thing-that-rewinds-time
Hey! looks cool, but I think I struggle with understanding the mechanics.
Either way I think that collision shape of the main character is a capsule, while with those kinds of games I find rectangle more fitting (easier to communicate to the player how to read the environment)
Either way: congrats on successfully finishing a game jam! :)
You should instead of putting them in one png file, have a file for environment and one for the enemies and stuff. Aside from that, I love it!
Can I you use it for a jam.
Hey there, just launched my first game on steam! It started on a game jam last year, and we used your art packs! Although the game is for sale, it is also open source, so you can download it and play it from the gitlab link listed as the game's website on its steam page. But of course, you can PM me and I'll send you a free key =)
Wow, congratulations on the release! I really like how it looks, especially the shader effect around the wormholes!
Hello, can you describe what actions character animation represents?
there are 4 animations of main character and they are each in a separate row: idle, run, attack, switch.
But you can use them anyhow, I've seen people using switch as attack and it's just as fine : )
But... How I can Use the Particle_Example.love in unity?
You cannot. This would be weird.
You'll have to find another source to learn how to do particles in Unity. I wouldn't expect it being much more difficult than in LÖVE, but I'm unable to point to any particular resource besides the docs because I do not use Unity.
oh, no, thanks.
I created something like this particle effect via particle system and pixel perfect camera!
P.S. I'm making a game like yours, so thanks to you for making those amazing tilesets for free and helping me whit this things to practice on making game!
This is bloody difficult, or is it just too late for playing?
Keep up the good job :)
Thank you for looking at it, Yeah , the game is difficult, but i think that is because of the bad level design :'(. I noticed that there are many bugs, the tutorial is useless as people who played it never read the tutorial, and the story is crappy. But after all that was a game jam, so that is expected :D.
Thank u again for ur beautiful assets <3!
Can I use this for commercial purpose?
Hey just saw you played my game already and realised I forgot to comment here =)
But yeah thanks a lot for this awesome free tileset, really love the cute style and colors! Keep being awesome!
Thank you so much for this amazing artwork Robert! I made a platform puzzler using it called Somnium. Here's the link https://play.google.com/store/apps/details?id=com.WetMudStudio.Somnium
It's available on android as of now
It would be great if you can check it out. Thank you once again for giving us this beautiful sprite sheet!
Cool puzzle game!
I like how you made it impossible (difficult?) to get stuck with the boxes!
I think that there might be also too much text explanation to my taste.
No idea how to pass level 11 : )
Thank you for sharing. Love it.
I tried but I suck so much!
But like it anyway. Using otherwise dangerous bullets to jump higher keeps you on your toes all the time : )
thanks, what program did you do this?
Hey, I was wondering how did you make it so that when you hit the angled boxes they rotate?
Hi there! I've send you and email but just so this doesn't hung unanswered:
It's basically matter of keeping rotation value for drawing and target rotation separate values.
so something like this (pseudocode):
update: rDraw = rDraw + (rTarget - r) / 2 triggerRotate: rTarget = rTarget + 1 // 1 instead of PI/2 directly so getDirection is simpler draw: draw(image, x, y, rDraw * PI/2) getDirectionOfTheBulletAfterItIsReflected: let t = fmod(floor(rTarget), 4) if (t==0 and fromX==1) or (t==0 and fromY==-1) or (t==2 and fromY==1) or (t==2 and fromX==-1) then return -fromY, -fromX else if (t==1 and fromY==1) or (t==1 and fromX==1) or (t==3 and fromY==-1) or (t==3 and fromX==-1) then return fromY, fromX else return 0, 0
Hey, just wanted to say thank you for the artwork. I used it for my personal "one game a week" challenge. You're doing the Lord's work by saving everyone from programmer art. https://bts-ash.itch.io/w610-the-seven-orbs-of-captain-orb-guy
I'm a programmer, and this is my art, so technically.... XD
Thanks for using it! Have fun and never stop creating!
Thanks for letting us use them, also the Particle_Example.love is a "love" file not a PNG. Please change, thanks :D
You're welcome, I'm glad it's being used : ) Have fun!
A.d. particle_example - it's a `.love` file as it's supposed to be. Not sure what you mean tbh.
What I mean is one of the files "particle_example.love" is not a PNG file, so I, nor anybody, can view it. In short it is corrupted because of the way you named it. Please re upload it with proper naming.
> What I mean is one of the files "particle_example.love" is not a PNG file,
> so I, nor anybody, can view it.
Not really. As it's a .love file there is no point of naming it with .png extension, this would be misleading.
> In short it is corrupted because of the way you named it.
It's not, and if it were the name doesn't make a file corrupted.
> Please re upload it with proper naming.
It is uploaded with a proper name.
`.love` files are actually zip archives. On most unix-like system you're able to extract it's content with something like:
I don't know how to achieve that on a windows machine, but I'm sure it's also easy.
This one contains some code and the tileset itself; It's supposed to be used as an example how to setup a particle system.
TBH I'm quite convinced now that I shouldn't have written it, as it brings more confusion that it's worth. I'm sorry for that.
Let know if anything is still not clear!
I was on steam and found this https://store.steampowered.com/app/865240/Jumpo_Joe/ and thought "that art looks familiar..." pretty cool!
I used your tileset & character in a couple tutorials in a series on web game dev (Phaser 3 #2/5 Dynamic Platformer and Phaser 3 #5/5 Matter.js Physics Platformer). I just wanted to drop a note to thank you for making & sharing the lovely assets you created. They were a lot of fun to use. There's an attribution to you at the top of the source code for each section, but let me know if you want it changed.
Wow, that's a really in-depth tutorial. Good job!
Thanks for the attribution - I'd all good.
I've made use of your character in a bit of a nonstandard way as an asset for a game I made for a game jam. I'll post a link here when I am done. :-)
This is such a fantastic tile set. I've made use of it in my one-button runner (Dino Boy) and wanted to share it with you.
I've credited you in the description.
Sincerest thanks for your beautiful work,