Loving the tileset! QQ - how do you setup the TileSet's in GD4 to match your screenshots where the floor tiles go up to the wall?
I get floor tiles where the tile is 100% floor, but there its part wall I get the grey from the tilemap.
I've got my floor tile set to z=0 and my walls set to z=1 along with +8 y offset on the 16x32's. As you can see with the corridor, the upper part of the wall is overlapping the floor nicely...
Two things: the horizontal walls - there's something off, you should see the bricks of the northen walls. If I understand correctly* than a horizontal wall that has no other wall to the top nor to the bottom should use tile (x:2, y:3). The tiles you mention are for like thicker blocks of walls (rendered as empty holes... idk, maybe I should had celing/floor there?
Second: Vertical ones. The autotiles pngs were created later than the picture you're refering to was made by hand (in Tiled iirc) using the tiles from the full tileset (0x72_DungeonTilesetII_v1.*.png).
I've just checked the Godot setup (couldn't remember, didn't look at it for a while :/) and now I recall that I had the same trouble and I gave up and just put the walls in the middle as you noticed. To fill the gaps I've provided the half-floors tiles in atlas_floor-16x16.png.
I believe what we want here is not possible with regular autotiles. I might be wrong but in any case the current setup is not sufficent. Meybe the "draw the floor" not "draw the wall" approach? IDK. (If you figure this out please let me know!)
[*] I'm always confused with autotiles. They are difficult to read to me and the setup is tedious, and yet they fail to do what I want and are super lmited otherwise. I'd rather go with a rule-base approach like ldtk or similar.
By 2,3 are you referring to the ones near the bottom left?
According to the automap mask in the github issue, it is using the "correct" tile in my screenshot; "this" cell + it's East, West, South, SW and SE are all "dungeon" tiles and there is no dungeon tile to the NW, N or NE.
The "line" one in the bottom left should only be picked if the current cell + potentially the E or W are "dungeon" and were surrounded by non-dungeon.
So it sounds like I might need to render the floor as one sheet and walls as another?
I wonder if it almost like we need another "walls" variant where instead of flat-grey under the walls, it uses a standard floor tile aligned to the grid?
I have trouble understanding how actually you draw your map. i.e. which cells are on and which are off.
My understanding is that the middle of each cell represents the wall itself, and 8 minisquares around it are the presence or not of the neighbours. So yeah, northen and southen horizontal walls would be the same because both, the void and the floor are marked as empty on above and below the wall. Like A (blue) in pic above: you have wall to the left, and right, nothing up, down and corners.
B (green) is in the other hand void/floor is to the top, but there are wall to the bottom.
No attack animation, in my mind I expect one to swing the weapon around the character. Like... they don't have hands, it's all very symbolic.
Death animation... this one would be needed I guess; but I do not expect myself to find time anytime soon.
You can contact me through email (see itch.io profile page for my low effort website), or find me on Discord (0x72) but I won't be able to take any commissions any time soon. Sorry :(
Thank you for the reply i appreciate you getting back to me. its time to teach my self some animation then haha fml. Best of luck on your future projects, you are very talented.
broo, I was about to create my dungeon scenes after I nearly finished my lobby map and whole scene with your first dungeon tileset (which is GREAT!)and you posted this ? you are life saver and I genuinely love you
Hi @0x72 and @Everyone! I've created aSprite Mixer that includes your characters with customization! Plus animations to easily export as sprite sheets.
I'm having problems with the tileset to do my autotiling, does anyone know how can I solve it? (the problem is that I cant undertand how to organize the tiles on autotiling).
This is a fantastic asset pack, thanks so much for making it available. I used it in my submission to Brackeys Jam 2024, would love if you checked it out! https://goblin-mode-games.itch.io/storm-the-dungeon
Thank you so much for this tileset! I am having some trouble here on which is which. It comes with 4 files here, one is the tileset itself, the other 3 are atlas tilemaps for floors, high walls, and low walls.
In terms of placing the tiles, I'm having some trouble which tiles belong inside or outside.
Thank you so much for this tileset! I've been working with it and using it for so long but as a dev I wasn't able to use it the way I wanted to. But now I managed to do something I'm really proud of. I'm not a good artist so if there wasn't your works (as well as works of other people on this site) it would've been harder to make games for me. Thank you formaking this path easier! Also, special thanks for updating your collection
Thank you, without you I wouldn’t be able to make my Mobile Game: Gravity Platformer. I used the lizard as an icon and the main character in my game. For the rest of the characters, I created unlockable skins.
hi ! I'm a french student and i have to make a video game for school. I was searching for a tileset for my roguelike game and i found your's perfect. I also wanted animated sprites but as everything is on the same image i dont really know how to "cut" the big image to make separates sprite sheets (for every hero and monster) to make every sprite sheet easier to use. Sorry for my bad english hope you will understand what I mean ! Thank you for your awesome work !
Hi! I am the organizer of the Week Sauce game jam, a jam about taking it easy and enjoying game development without the usual stress of competitions and timeframes. For March we wanted to give a try to making different games with the same assets, and we selected yours for all participants to use. See here: https://itch.io/jam/weeksauce-27
Ours is a pretty chill jam, and I was excited to see how many people have expanded your asset pack with their own creations, so I encouraged people to check that list of links in your description.
If anybody here is working on a game next month (March 2024) that they want to contribute, feel free to drop by.
Thank you all so much for creating all these great resources!
Oh, and I know it's chill and all, and I actually appreciate the approach and I wouldn't even dare to suggest to change the rules or anything but I've read: "OK, but I cannot really make a platformer or a 3D game with these assets…" and I'm like: I've seen a few retro-style, 3d games made with these assets, so it is possible :)
Thanks! Yes, I would love if people really push what they do with the assets: 3D, board games… we accept everything. Maybe I need to rework that part of the FAQ. Thanks for checking it out!
I didn't use this tileset for my levels but I did use some of your characters! Thanks for your hard work and allowing us to use them for free. If you want to see what I did with them then you can check out my game here: https://stealthyshiroean.itch.io/dont-let-the-lights-go-out
We’ve just completed LynxJam2023 (https://itch.io/jam/lynxjam-2023) that was based completely around this tile set. Thank you for making this freely available, as a result we have 12 new games for Atari Lynx to play!
Hello there seems to be an alligment issue with a 16x16 grid. To be more specific I was just experimenting In LDTK and the tile division is not correct. Maybe in Unity it woill work out better. But in LDTK, not
Hi, I love this tileset but was wondering how the animation works for the heroes? What images corrolate to what frames and so on. Sorry if this has already been said but it would really help with game development. Thanks!
Hello, I found your dungeon tileset, loved it and would also say it was a pretty big inspiration for a prototype I made below. Thanks again for this amazing asset!
Hello, I made a new version of my previous game "Stuck In Dungeon" for Android. If you wanna check it out I'd be very pleased :). There is a link: "Stuck In Dungeon".
hi i was wondering how to slice the assets cause i cant figure it out, and also what assets should i use the full tile set or should i just use the ones in the frame folder
← Return to tileset
Comments
Log in with itch.io to leave a comment.
Thank you! I edited some of your assets and used it for my game:
https://ekremja23.itch.io/pixeld
I love the cape!
thanks!
Loving the tileset! QQ - how do you setup the TileSet's in GD4 to match your screenshots where the floor tiles go up to the wall?
I get floor tiles where the tile is 100% floor, but there its part wall I get the grey from the tilemap.
I've got my floor tile set to z=0 and my walls set to z=1 along with +8 y offset on the 16x32's. As you can see with the corridor, the upper part of the wall is overlapping the floor nicely...
I'm almost certainly doing something wrong :)
FYI, I'm using the 3x3 minimal settings on https://github.com/godotengine/godot-docs/issues/3316#issuecomment-614923124
It seems to be auto tiling cell 10,0, maybe it should be using 9,3? But that doesn't solve the vertical walls.
For example - in your screenshots, the walls perfectly line up with the "grid".
But in the tilesheet, the vertical walls go down the middle of the tile?
(my tileset is setup exactly like your screenshot on https://itch.io/post/9553476)
Hi Nick!
Two things: the horizontal walls - there's something off, you should see the bricks of the northen walls. If I understand correctly* than a horizontal wall that has no other wall to the top nor to the bottom should use tile (x:2, y:3). The tiles you mention are for like thicker blocks of walls (rendered as empty holes... idk, maybe I should had celing/floor there?
Second: Vertical ones. The autotiles pngs were created later than the picture you're refering to was made by hand (in Tiled iirc) using the tiles from the full tileset (0x72_DungeonTilesetII_v1.*.png).
I've just checked the Godot setup (couldn't remember, didn't look at it for a while :/) and now I recall that I had the same trouble and I gave up and just put the walls in the middle as you noticed. To fill the gaps I've provided the half-floors tiles in atlas_floor-16x16.png.
I believe what we want here is not possible with regular autotiles. I might be wrong but in any case the current setup is not sufficent. Meybe the "draw the floor" not "draw the wall" approach? IDK. (If you figure this out please let me know!)
[*] I'm always confused with autotiles. They are difficult to read to me and the setup is tedious, and yet they fail to do what I want and are super lmited otherwise. I'd rather go with a rule-base approach like ldtk or similar.
Interesting...
My northern top walls are using this tile:
By 2,3 are you referring to the ones near the bottom left?
According to the automap mask in the github issue, it is using the "correct" tile in my screenshot; "this" cell + it's East, West, South, SW and SE are all "dungeon" tiles and there is no dungeon tile to the NW, N or NE.
The "line" one in the bottom left should only be picked if the current cell + potentially the E or W are "dungeon" and were surrounded by non-dungeon.
So it sounds like I might need to render the floor as one sheet and walls as another?
I wonder if it almost like we need another "walls" variant where instead of flat-grey under the walls, it uses a standard floor tile aligned to the grid?
So.. yeah... it's much better if I replace the gray background with a cell... certainly to a point where I can crack on with other parts.
But you're right that the top wall looks wrong. It's almost like it needs to reuse the south walls again?
I have trouble understanding how actually you draw your map. i.e. which cells are on and which are off.
My understanding is that the middle of each cell represents the wall itself, and 8 minisquares around it are the presence or not of the neighbours. So yeah, northen and southen horizontal walls would be the same because both, the void and the floor are marked as empty on above and below the wall. Like A (blue) in pic above: you have wall to the left, and right, nothing up, down and corners.
B (green) is in the other hand void/floor is to the top, but there are wall to the bottom.
Do you have any attack and death animations? would be willing to pay for these as i love the tileset. Is there any way i can contact you ?
Hi Matt!
No attack animation, in my mind I expect one to swing the weapon around the character. Like... they don't have hands, it's all very symbolic.
Death animation... this one would be needed I guess; but I do not expect myself to find time anytime soon.
You can contact me through email (see itch.io profile page for my low effort website), or find me on Discord (0x72) but I won't be able to take any commissions any time soon. Sorry :(
Thank you for the reply i appreciate you getting back to me. its time to teach my self some animation then haha fml.
Best of luck on your future projects, you are very talented.
broo, I was about to create my dungeon scenes after I nearly finished my lobby map and whole scene with your first dungeon tileset (which is GREAT!)and you posted this ? you are life saver and I genuinely love you
Hi @0x72 and @Everyone! I've created a Sprite Mixer that includes your characters with customization! Plus animations to easily export as sprite sheets.
Wow, above and beyond! Amazing!
<3
This is the ultimate pixel character generator!!!!
Thank you! Hope it inspires others to keep creating! Can help with your expansions!
I'm having problems with the tileset to do my autotiling, does anyone know how can I solve it? (the problem is that I cant undertand how to organize the tiles on autotiling).
Amazing sprites!!
This is a fantastic asset pack, thanks so much for making it available. I used it in my submission to Brackeys Jam 2024, would love if you checked it out! https://goblin-mode-games.itch.io/storm-the-dungeon
hey i made a game by using you assets did u went to play it
This monsters are very cool. Can you please add some attack animations?
Thank you so much for this tileset! I am having some trouble here on which is which. It comes with 4 files here, one is the tileset itself, the other 3 are atlas tilemaps for floors, high walls, and low walls.
In terms of placing the tiles, I'm having some trouble which tiles belong inside or outside.
never mind, I was just being stupid. Great tiles!
by any chance, did you use autotiling?
Hi! I used your tileset as part of my thesis project, thanks a lot for the quality work! I’ve uploaded the project to my page :]
Thank you so much for this tileset! I've been working with it and using it for so long but as a dev I wasn't able to use it the way I wanted to. But now I managed to do something I'm really proud of. I'm not a good artist so if there wasn't your works (as well as works of other people on this site) it would've been harder to make games for me. Thank you formaking this path easier!
Also, special thanks for updating your collection
Thank you, without you I wouldn’t be able to make my Mobile Game: Gravity Platformer. I used the lizard as an icon and the main character in my game. For the rest of the characters, I created unlockable skins.
Thanks so much for this, I used it as a large part for my dungeon crawler, you can try it here: https://jwoozie.itch.io/knight-in-the-dungeon. Take care!
hi ! I'm a french student and i have to make a video game for school. I was searching for a tileset for my roguelike game and i found your's perfect. I also wanted animated sprites but as everything is on the same image i dont really know how to "cut" the big image to make separates sprite sheets (for every hero and monster) to make every sprite sheet easier to use. Sorry for my bad english hope you will understand what I mean ! Thank you for your awesome work !
Hi! I am the organizer of the Week Sauce game jam, a jam about taking it easy and enjoying game development without the usual stress of competitions and timeframes. For March we wanted to give a try to making different games with the same assets, and we selected yours for all participants to use. See here: https://itch.io/jam/weeksauce-27
Ours is a pretty chill jam, and I was excited to see how many people have expanded your asset pack with their own creations, so I encouraged people to check that list of links in your description.
If anybody here is working on a game next month (March 2024) that they want to contribute, feel free to drop by.
Thank you all so much for creating all these great resources!
Hi! Amazing! Looks like fun!
Oh, and I know it's chill and all, and I actually appreciate the approach and I wouldn't even dare to suggest to change the rules or anything but I've read: "OK, but I cannot really make a platformer or a 3D game with these assets…" and I'm like: I've seen a few retro-style, 3d games made with these assets, so it is possible :)
Good luck with the jam! I'll keep eye on it!
Thanks! Yes, I would love if people really push what they do with the assets: 3D, board games… we accept everything. Maybe I need to rework that part of the FAQ. Thanks for checking it out!
Hi!
I would like to thank you for those great assets that you've made.
I used them to create a small puzzle game for studying.
https://prelorder.itch.io/dungeon-deepest-treasure
Thank you very much!
<3
i used you assets to create my first game in live https://resilienseht.itch.io/green-jumper , thanks for all
big green and the big demon for boss section
谢谢
不客气!
Hey! Just wanted to hop in here and say thank you for providing these assets for free. I love the animations especially.
I used your tileset in a small game I made for a research project: https://jorandp.itch.io/sword-in-a-gunfight
<3
I didn't use this tileset for my levels but I did use some of your characters! Thanks for your hard work and allowing us to use them for free. If you want to see what I did with them then you can check out my game here: https://stealthyshiroean.itch.io/dont-let-the-lights-go-out
<3
doesnt tile easily but still pretty good
We’ve just completed LynxJam2023 (https://itch.io/jam/lynxjam-2023) that was based completely around this tile set. Thank you for making this freely available, as a result we have 12 new games for Atari Lynx to play!
wow! Amazing. I love it. Thanks for sharing. Made my day ^^
Thank you for the excellent game asset
It was very helpful in the development of my new game.
I remember you..
can i work wite you on a game i like your art is prcfet for my game
Thanks for making this sheet, it looks cool? I have one question, can I use it for commerical purpose (youtube video)?
You can use this tileset for whatever you like (CC-0).
Hi, what palette color you used?
Hi! We really like your assets, we used them to create a small game for Amstrad CPC for a university project, here is the link.
Hello there seems to be an alligment issue with a 16x16 grid. To be more specific I was just experimenting In LDTK and the tile division is not correct. Maybe in Unity it woill work out better. But in LDTK, not
I am working on a game https://ultralord81.itch.io/eternal-darkness where I am using your assets.
Thank you for making them available.
I was wondering if you are happy with what I am doing with them and if you would like to see what happens with them?
Hey! Just used this tileset in my first game project, link is here in case you wanted to check it out! All comments/feedback appreciated! :)
Hi, I love this tileset but was wondering how the animation works for the heroes? What images corrolate to what frames and so on. Sorry if this has already been said but it would really help with game development. Thanks!
Hello, I found your dungeon tileset, loved it and would also say it was a pretty big inspiration for a prototype I made below. Thanks again for this amazing asset!
https://fortyvszero.itch.io/skulduggery
Hello, I made a new version of my previous game "Stuck In Dungeon" for Android. If you wanna check it out I'd be very pleased :). There is a link: "Stuck In Dungeon".
hi i was wondering how to slice the assets cause i cant figure it out, and also what assets should i use the full tile set or should i just use the ones in the frame folder