Hey there! Thanks for all your amazing assets! I have launched my new game "The Dark One" on kongregate, people loves it so far! It wouldn't be the same without your assets. I'm really grateful! Keep up your great work mate!
Hey so for the weapons I was wondering if there's any possibility of weapon having animations like slashing, ect? If not would you have any idea how I could do it if you aren't able to? Thanks
Unfortunately I'm not able to spend time on this one anymore. I cannot give any concrete advices either not knowing what is your stack; if I knew it there is a high chance I wouldn't be able to anyway.
A non-concrete advice then: you could try to do something like storing positions and rotations (or just transformations) of the weapon from the most resent 8 or so frames; than draw it with a diminishing opacity. Draw the actual sword the last (on top of everything else).
Maybe instead of opacity you should always draw them with a shader and a plain color of choice (the color of the weapon or white or some fantasy red/blue whatever) - maybe adding glow shader to the mix would help.
Finally you can use particle to draw sword trails; from my experience particles in pixel-art looks great if they obej pixel-artness of the game : ) - there are some tutorials available out there, mostly for 3d, but it shouldn't be a blocker.
Earlier you wrote that: "Each hero character consist of 9 frames:", but in the zip with individual sprites I found 18, what is the difference between for example elf_m and elf_f? To me it looks like _f doesnt have legs, so what should be its use exactly?
Thanks.
Also thanks for being the most complete asset pack on here, great work.
`_f` is supposed to indicate she's a female. And she does have legs, they are just not visible because she's wearing a long dress... You can actually see her legs when in the `hit` 1-frame "animation".
The male wizard's also wearing a dress so I guess it's not a best indicator of gender but I'm having just a couple pixels to work with, don't blame me.
I was told it reads well... makes me kinda sad it doesn't : (
...
> Also thanks for being the most complete asset pack on here, great work.
Can someone explain how to use Tileset in a unit? I set SpriteMode = Multiple and in Sprite Editor Slice with Pixel size 16x16 but everything is crooked and I can't use it normally.
Hey! I'm using these textures in a game I'm currently developing and i was wondering how i should give you credit. Should i put your full name (if so what is it), or just a link to your itch.io account?
The game is currently far from a finished product, a release will not be any time soon, unfortunately. Although I am considering putting up an early access demo on my account here sometime in the upcoming months! ;)
Following the common sense, sturdy knight should be able to carry much more weight, than subtle adventurer (vise versa, >800 and <300 )
And intelligent Mage is too assailable even to agressive plants for now (plus fireballs hurt the hero himself if enemies as homunculus are close). Could you make special "armor" for this hero as for other two? How about giving on start a "Robe of mages", which allows to leap to any cell of the combat field, even if enemies nearby block player. Also, i think that Mage should be able to throw projectiles not just along straight lines, but to any enemy aswell.. I suggest basic wands to deal damage only on one cell, but Mage can be the hero which is allowed to use scrolls during combat: average scrolls deal dmg at pointed cell and 4 cells near it (basic cross), and legendary scrolls deal dmg pointed cell and 8 cells around it (circlic blast which splashes on 9 cells).
While adventurer (and especially knight) have some assortment for them in armor to wear, why not add (besides robes of mages) majestic absorbing cloaks, which greatly diminishes items' weight and makes Mage's carrying limit literally unlimited.
P.S. What about those perks you wanted to add after exams ;_; ?
So i made a game using your tile set and looks awesome, one of the best art choices that I made... Its a open source pygame game, so if you would like to check the code its on the game page. The link if you want to play it: https://fusevolt.itch.io/dungeons-and-caves
These are excellent sprites! Here's what I've been doing with them in Monogame: https://imgur.com/a/ckR7f3v Do you have plans for any updates/additions to the tileset?
Hey I really love the art style and I would love to use this as a kind of start for my game until I get the hang of actually making 2D pixel art my self I'm just wondering will these work in any engine that has 2D support? So like Unity, Godot, Defold, RPG Maker etc? or can I only use these in certain engines.
You can use this sprites and tiles in any engine buddy but maybe use the python script 0x72 provide to use for crop the sheets ans use it as separate img or import from tilemap or any built in map editor
Hi, I really like your assets, but I think its missing a important thing, puzzle assets, like buttons and levers, could you make some, it would be awesome.
Nice I've got to the second level and died almost immediately.
I'm not entirely sure what the mechanics is and what should I pay attention as a player - which enemies are how much powerful, how much hp I have and so on. Some explanation/tutorial/visual-clue might help; or... I need to play a couple more games to figure it on my own - who knows?
Otherwise: keep up the good work!
Otherwise: commercial ads in a school project?! I might consider going back to school if it become not only fun and interesting but also net-positive financially XD.
HI! Awesome art . I would like to use your assets for a scholastic project but I do not understand how to take up arms to the characters on unity. Thank you for any answers!
I'm not 100% sure what "take up arms to the characters" mean, but in any case I'm unable to provide any support for Unity, as I know next to nothing about it. Sorry.
Great work! Are you using a font for the "heroes", "demons", "undeads", and "orcs" titles or is that your own drawing? If it's a font, could you share what it is? Thanks!
Just registered on itch to say that your art is pretty awesome. I have been wandering around game art assets sites for quite some time and I must say that I have seen very few assets that are as noteworthy as yours, and even fewer that are free and CC0. I have been playing around with your art assets for months, and I have begun to like the perfectness with which they are created (Especially the characters). Your two dungeon assets already have so much assets and combining them with "pixeldudesmaker" gives almost 100s of distinct characters and stuff.
Thank you so much for providing such beautiful assets for free :P.
BTW, a few suggestions/requests (as you like it):-
All of your doors are front views (in both the dungeons), can you extend them by adding some side view doors.
A flowing lava/acid tile, maybe
Some ceiling tiles ( nothing special, just a tile in darker shade)
A flaming torch
A small update to pixeldudesmaker, with probably some new clothing items.
The side-view doors are something I struggle with for some time already. They just never look much like doors. Obviously I'll have to draw them sooner or later but I keep postponing.
Otherwise - all of what you've mentioned is somewhere in my todo-list already*. It's just difficult to find enough time. In any case I'll have some update this month (No promises about what it'll be though).
[*] except ceiling - I don't know what you mean - game dungeons have no ceiling - I'm intrigued - can you elaborate?
I will eagerly await the updates, surely they are gonna be great, especially the pixel dudes one.
As for ceilings, I mean something like this. The ceilings are colored kinda black there, but I meant something similar. True, I also haven't seen a dungeon with ceilings, so feel free to move this to the bottom of your priorities.
yeah the game is somewhat sad but is also supposed to have a theme that even though life can be hard and short and tough to deal with, you can make it through and learn how to make it through successfully. Thanks for checking it out :)
I'm new to this, so I might be going about it the wrong way... But how do I use this with Unity? It seems like it would be better if everything was broken down in named folders and individual images, then I could use Texturepacker to import it into unity. Or is there any easier way? Currently it seems I would have to crop out each character that I want to use. Any help would be appreciated, thanks!
Import the sprite sheet by dragging and dropping it into Unity. Then, set the sprite mode to "multiple." Next, edit the sprite inside of unity to set the boundries. There are loads of tutorials on this.
That's true, but this sprite sheet has different spacing, different sizes, etc. So if you import into Unity as auto, all the background elements end up as one sprite, and some of the character sprites get lumped together. If you import as a grid, you still get the same issue, characters get cut up, etc. If there's an easy way to fix all that, please let me know!
I'd like to piggyback off of this as I'm having the same issue.
The sprites seem quite lovely, but the sheet has no consistency to its size, placement, or padding, which makes importing them into many game development engines a nightmare.
I see you recently added a python script to split them. Unfortunately, I am having no luck with it - it looks like I'm lacking the proper PIL modules or something to that effect. If I knew I'd have to install and learn python just to use this art, I probably would have gone with a different sprite set...
Anyways - Is uploading the individual pngs in a zip folder out of the question? That would really help us out. Thanks for hearing me out.
There are spacing and placement that suits my workflow. I expect you guys to not like it - this is why I've added tiles_list files - so you can easily reorder/extract/pluck/rename/iterate/remove/add/whatever the items. I thought it's a sensible solution - works with any language. The python script could be considered just an example - I don't see the reason to learn python to use it nor I can see how it would be a bad thing.
Honestly I don't understand what the issue is.
In any case I've just uploaded a zip file with the output of copy.py.
← Return to tileset
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Hey, thanks for this awesome asset!!! I have a question though.
Can I use this on my paid Udemy course? Can I have my students use these?
Hi there!
Yeah, sure! Someone already did actually (or was it v1? cannot recall). I wish you great success and a lot of students : )
It'd be nice of you to have a link to the tileset in the description, but it's not required.
Thank you so much!! I sure will do :D
I made a little game with this artwork on my portfolio site - http://carlsimmons.com/ - just click "Save the Princess" on a desktop browser xP
Anyway, you seemed interested in seeing it used and I also wanted to say thanks for doing such a good sprite set, so yeah thanks :)
> You saved the princess from her confines! Unfortunately she died from suffocation whilst in the chest.
haha, I honestly laughed at that XD
Thanks for sharing : )
Hey cdsimmons, just a random question, what did you use to tween the sword?
yeah it was really nice lol
Hey there!
Thanks for all your amazing assets! I have launched my new game "The Dark One" on kongregate, people loves it so far! It wouldn't be the same without your assets. I'm really grateful! Keep up your great work mate!
Here's a link if you would like to check it out:
https://www.kongregate.com/games/Tenfor/the-dark-one
Thanks
-Tenfor
Wow, it has a story and what not!
Amazing!
Congratulations on releasing the game!
Hey so for the weapons I was wondering if there's any possibility of weapon having animations like slashing, ect? If not would you have any idea how I could do it if you aren't able to? Thanks
Hi there!
Unfortunately I'm not able to spend time on this one anymore. I cannot give any concrete advices either not knowing what is your stack; if I knew it there is a high chance I wouldn't be able to anyway.
A non-concrete advice then: you could try to do something like storing positions and rotations (or just transformations) of the weapon from the most resent 8 or so frames; than draw it with a diminishing opacity. Draw the actual sword the last (on top of everything else).
Maybe instead of opacity you should always draw them with a shader and a plain color of choice (the color of the weapon or white or some fantasy red/blue whatever) - maybe adding glow shader to the mix would help.
Finally you can use particle to draw sword trails; from my experience particles in pixel-art looks great if they obej pixel-artness of the game : ) - there are some tutorials available out there, mostly for 3d, but it shouldn't be a blocker.
Good luck with your project!
Earlier you wrote that: "Each hero character consist of 9 frames:", but in the zip with individual sprites I found 18, what is the difference between for example elf_m and elf_f? To me it looks like _f doesnt have legs, so what should be its use exactly?
Thanks.
Also thanks for being the most complete asset pack on here, great work.
elf_f is a different character then elf_m.
`_f` is supposed to indicate she's a female. And she does have legs, they are just not visible because she's wearing a long dress... You can actually see her legs when in the `hit` 1-frame "animation".
The male wizard's also wearing a dress so I guess it's not a best indicator of gender but I'm having just a couple pixels to work with, don't blame me.
I was told it reads well... makes me kinda sad it doesn't : (
...
> Also thanks for being the most complete asset pack on here, great work.
You're welcome : )
Oh, I did only look at the files on my computer, they were kinda small. Seeing it now again animated on the itch page, makes perfect sense. Thanks.
Hi,
I'd like to use ur Tileset for my first "solo" project.
I have a question. How do i animate the walking animation of the "hero" ?(the green-shirt boy.) Ive tried but it doesn't look that good :/.
Thanks.
Each hero character consist of 9 frames:
4f - idle; 4f - run; 1f - beinghit
The frames can have equal duration - 100ms each should work just fine.
Those are extremely simple animations; not sure if this is good enough for you.
Thanks
Ofc it's good enough for my game xD,
im not planning to make a triple A title and it looks way better than the things i draw.
I'll try to upload it when its done.
Looking forward to see it! Good luck with your project!
Very nice!
Hey! I'm using these textures in a game I'm currently developing and i was wondering how i should give you credit. Should i put your full name (if so what is it), or just a link to your itch.io account?
I'm glad my work could be helpful to you!
Have your pick:
- link to the itch.io page: 0x72.itch.io
- my webpage: 0x72.pl
- my legal name: Robert Norenberg
Whatever suits you best : )
Where can I see your game? I'd love to check it out!
Thanks!
The game is currently far from a finished product, a release will not be any time soon, unfortunately. Although I am considering putting up an early access demo on my account here sometime in the upcoming months! ;)
Looking forward to play it! : )
Hi, I have recently developed a game using mainly your assets, absolutely love your work.
I would be very happy if You take a look:
https://play.google.com/store/apps/details?id=com.appatstudio.dungeoncrawler
Cześć!
Looks amazing! Difficult, but I'll try to figure it out again in the morning.
Nice lighting, kinda small tiles on my phone, or maybe just i have fingers a bit too fat (I guess it'd be better on a tablet).
I'm happy I could have helped : )
Keep up the good work!
Yes, Im not so good in balancing a gameplay difficulty, I will try to figure it out.
Thank You for checking it and feedback, Its realy nice!
Following the common sense, sturdy knight should be able to carry much more weight, than subtle adventurer (vise versa, >800 and <300 )
And intelligent Mage is too assailable even to agressive plants for now (plus fireballs hurt the hero himself if enemies as homunculus are close). Could you make special "armor" for this hero as for other two? How about giving on start a "Robe of mages", which allows to leap to any cell of the combat field, even if enemies nearby block player. Also, i think that Mage should be able to throw projectiles not just along straight lines, but to any enemy aswell.. I suggest basic wands to deal damage only on one cell, but Mage can be the hero which is allowed to use scrolls during combat: average scrolls deal dmg at pointed cell and 4 cells near it (basic cross), and legendary scrolls deal dmg pointed cell and 8 cells around it (circlic blast which splashes on 9 cells).
While adventurer (and especially knight) have some assortment for them in armor to wear, why not add (besides robes of mages) majestic absorbing cloaks, which greatly diminishes items' weight and makes Mage's carrying limit literally unlimited.
P.S. What about those perks you wanted to add after exams ;_; ?
Hi, this is fantastic! Did you use a specific palette? If so, would you mind sharing? I'm looking to expand the tiles a little for a game I'm making.
I just spotted your credit at the top of the description for GrafxKid and I'm guessing it's their Linear Color palette on Lospec.
Yeah, it's this one.
what did you make this with? >.>
https://www.aseprite.org
Hey i made my first game using your sprites its short though.
https://bazoookabooka.itch.io/8x8-simple
Hey, great stuff! I've sent you an email the other day but you never responded. Is you contact email accurate? ))
Hi, thanks! The email is accurate. I cannot see anything from you (does your email conatin "denisk" string?), when exactly did you sent it?
it was Oct.18. It contains "denis")) I have just re-sent it.
Hey! We used your tileset in our game for the LudumDare jam:
https://ldjam.com/events/ludum-dare/43/the-feast
Check it out! There is a lot of people saying that your art style is amazing!
Nice game you've here ! I love the music
So i made a game using your tile set and looks awesome, one of the best art choices that I made...
Its a open source pygame game, so if you would like to check the code its on the game page.
The link if you want to play it: https://fusevolt.itch.io/dungeons-and-caves
These are excellent sprites! Here's what I've been doing with them in Monogame: https://imgur.com/a/ckR7f3v Do you have plans for any updates/additions to the tileset?
Bro these are amazing.
Used it for an old-school roguelike I made for a course project here: http://ly-savetheprincess.herokuapp.com/
Thanks for the great tileset!
Hey I really love the art style and I would love to use this as a kind of start for my game until I get the hang of actually making 2D pixel art my self I'm just wondering will these work in any engine that has 2D support? So like Unity, Godot, Defold, RPG Maker etc? or can I only use these in certain engines.
You can use this sprites and tiles in any engine buddy but maybe use the python script 0x72 provide to use for crop the sheets ans use it as separate img or import from tilemap or any built in map editor
Hi, I really like your assets, but I think its missing a important thing, puzzle assets, like buttons and levers, could you make some, it would be awesome.
Used these in a simple game project:
https://play.google.com/store/apps/details?id=com.massikeisari.twotap
Thanks.
Nice I've got to the second level and died almost immediately.
I'm not entirely sure what the mechanics is and what should I pay attention as a player - which enemies are how much powerful, how much hp I have and so on. Some explanation/tutorial/visual-clue might help; or... I need to play a couple more games to figure it on my own - who knows?
Otherwise: keep up the good work!
Otherwise: commercial ads in a school project?! I might consider going back to school if it become not only fun and interesting but also net-positive financially XD.
Heyy, is there anyway to contact you? Like on Discord :D I have some questions and yeah :D I'll use some of your Assets for a School Project :)
Thank you
https://itunes.apple.com/app/computerdev/id1397167536
The arts are pretty. I really love it.
Thank you!
Now go make a game : )
Can I modify some sprites? I'll put the credits in my game.
yes
https://tldrlegal.com/license/creative-commons-cc0-1.0-universal
HI! Awesome art . I would like to use your assets for a scholastic project but I do not understand how to take up arms to the characters on unity. Thank you for any answers!
Hi there; thanks.
I'm not 100% sure what "take up arms to the characters" mean, but in any case I'm unable to provide any support for Unity, as I know next to nothing about it. Sorry.
gl.
I love your art, simple yet extremely eye pleasing. Keep it up!
Thanks. Will try.
Hey, awesome art. Used it for a gamejam. This is what I made: https://twitter.com/AngelRDev/status/1053047341996040192. Would like you to take a look at it.
Looks amazing, thanks for the attribution! Any chance for a mac build?
Just exported a build for mac. First time I do it, hope it is working, can't check myself haha.
Works! Thanks. Short but fun, I like it.
Perfect!
Great work! Are you using a font for the "heroes", "demons", "undeads", and "orcs" titles or is that your own drawing? If it's a font, could you share what it is? Thanks!
Thanks. No font unfortunately. I only drew lowercase letters so not sure if it's of any use for you, but in case it is, here you go:
Thank you, much appreciated.
HELLO ROBERT,
Just registered on itch to say that your art is pretty awesome. I have been wandering around game art assets sites for quite some time and I must say that I have seen very few assets that are as noteworthy as yours, and even fewer that are free and CC0. I have been playing around with your art assets for months, and I have begun to like the perfectness with which they are created (Especially the characters). Your two dungeon assets already have so much assets and combining them with "pixeldudesmaker" gives almost 100s of distinct characters and stuff.
Thank you so much for providing such beautiful assets for free :P.
BTW, a few suggestions/requests (as you like it):-
BTW Thanks again..
Thank you, I'm really glad you like it.
The side-view doors are something I struggle with for some time already. They just never look much like doors. Obviously I'll have to draw them sooner or later but I keep postponing.
Otherwise - all of what you've mentioned is somewhere in my todo-list already*. It's just difficult to find enough time. In any case I'll have some update this month (No promises about what it'll be though).
[*] except ceiling - I don't know what you mean - game dungeons have no ceiling - I'm intrigued - can you elaborate?
Hello again, Robert,
I will eagerly await the updates, surely they are gonna be great, especially the pixel dudes one.
As for ceilings, I mean something like this. The ceilings are colored kinda black there, but I meant something similar. True, I also haven't seen a dungeon with ceilings, so feel free to move this to the bottom of your priorities.
Love it! Feel free to drop suggestions if you need anything else (no promises) :)
used some of the enemies you made in a gamejam game this past weekend. I used gamemaker studio2
https://barret232hxc.itch.io/living-my-best-life
Awesome! Kinda sad... but awesome! :)
yeah the game is somewhat sad but is also supposed to have a theme that even though life can be hard and short and tough to deal with, you can make it through and learn how to make it through successfully. Thanks for checking it out :)
I'm new to this, so I might be going about it the wrong way... But how do I use this with Unity? It seems like it would be better if everything was broken down in named folders and individual images, then I could use Texturepacker to import it into unity. Or is there any easier way? Currently it seems I would have to crop out each character that I want to use. Any help would be appreciated, thanks!
Hi there!
I have no knowledge of Unity at all but I've just added crop.py script that should help with your problem.read Mertios' comment below
Import the sprite sheet by dragging and dropping it into Unity. Then, set the sprite mode to "multiple." Next, edit the sprite inside of unity to set the boundries. There are loads of tutorials on this.
That's true, but this sprite sheet has different spacing, different sizes, etc. So if you import into Unity as auto, all the background elements end up as one sprite, and some of the character sprites get lumped together. If you import as a grid, you still get the same issue, characters get cut up, etc. If there's an easy way to fix all that, please let me know!
Don't slice on auto - slice on "grid by cell size." There is also an option for padding if there is any.
I'd like to piggyback off of this as I'm having the same issue.
The sprites seem quite lovely, but the sheet has no consistency to its size, placement, or padding, which makes importing them into many game development engines a nightmare.
I see you recently added a python script to split them. Unfortunately, I am having no luck with it - it looks like I'm lacking the proper PIL modules or something to that effect. If I knew I'd have to install and learn python just to use this art, I probably would have gone with a different sprite set...
Anyways - Is uploading the individual pngs in a zip folder out of the question? That would really help us out.
Thanks for hearing me out.
idk guys,
There are spacing and placement that suits my workflow. I expect you guys to not like it - this is why I've added tiles_list files - so you can easily reorder/extract/pluck/rename/iterate/remove/add/whatever the items. I thought it's a sensible solution - works with any language. The python script could be considered just an example - I don't see the reason to learn python to use it nor I can see how it would be a bad thing.
Honestly I don't understand what the issue is.
In any case I've just uploaded a zip file with the output of copy.py.
Good luck with your game! :)
Thanks.
Looks amazing! I wish you a great success :)
Can you add more enemies or Trap?
Trap might be a good idea; will add soon, I don't see a reason for more enemies right now though. Do you have in mind anything particular?
especially for you <3
Wow! Amazing work. I may use this in my free game soon.
Glad you like it. Looking forward to play your game :)
This is awesome!
Thanks!
(btw - I've just noticed that a couple of my friends still keep playing your game :) - good work!)
Man this is awesome, I love it! Definitely will upgrade Kill Streak to this in my future update!!
Thanks!
Wonderful stuff. I wish I could make stuff like this!
Thank you!
Keep drawing, you can do this :) I recommend Aseprite.