Hey! I'm using these textures in a game I'm currently developing and i was wondering how i should give you credit. Should i put your full name (if so what is it), or just a link to your itch.io account?
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I'm glad my work could be helpful to you!
Have your pick:
- link to the itch.io page: 0x72.itch.io
- my webpage: 0x72.pl
- my legal name: Robert Norenberg
Whatever suits you best : )
Where can I see your game? I'd love to check it out!
Hi, I have recently developed a game using mainly your assets, absolutely love your work.
I would be very happy if You take a look:
Looks amazing! Difficult, but I'll try to figure it out again in the morning.
Nice lighting, kinda small tiles on my phone, or maybe just i have fingers a bit too fat (I guess it'd be better on a tablet).
I'm happy I could have helped : )
Keep up the good work!
Yes, Im not so good in balancing a gameplay difficulty, I will try to figure it out.
Thank You for checking it and feedback, Its realy nice!
Following the common sense, sturdy knight should be able to carry much more weight, than subtle adventurer (vise versa, >800 and <300 )
And intelligent Mage is too assailable even to agressive plants for now (plus fireballs hurt the hero himself if enemies as homunculus are close). Could you make special "armor" for this hero as for other two? How about giving on start a "Robe of mages", which allows to leap to any cell of the combat field, even if enemies nearby block player. Also, i think that Mage should be able to throw projectiles not just along straight lines, but to any enemy aswell.. I suggest basic wands to deal damage only on one cell, but Mage can be the hero which is allowed to use scrolls during combat: average scrolls deal dmg at pointed cell and 4 cells near it (basic cross), and legendary scrolls deal dmg pointed cell and 8 cells around it (circlic blast which splashes on 9 cells).
While adventurer (and especially knight) have some assortment for them in armor to wear, why not add (besides robes of mages) majestic absorbing cloaks, which greatly diminishes items' weight and makes Mage's carrying limit literally unlimited.
P.S. What about those perks you wanted to add after exams ;_; ?
Hi, this is fantastic! Did you use a specific palette? If so, would you mind sharing? I'm looking to expand the tiles a little for a game I'm making.
what did you make this with? >.>
Hey, great stuff! I've sent you an email the other day but you never responded. Is you contact email accurate? ))
Hi, thanks! The email is accurate. I cannot see anything from you (does your email conatin "denisk" string?), when exactly did you sent it?
Bro these are amazing.
Hey I really love the art style and I would love to use this as a kind of start for my game until I get the hang of actually making 2D pixel art my self I'm just wondering will these work in any engine that has 2D support? So like Unity, Godot, Defold, RPG Maker etc? or can I only use these in certain engines.
You can use this sprites and tiles in any engine buddy but maybe use the python script 0x72 provide to use for crop the sheets ans use it as separate img or import from tilemap or any built in map editor
Hi, I really like your assets, but I think its missing a important thing, puzzle assets, like buttons and levers, could you make some, it would be awesome.
Used these in a simple game project:
Nice I've got to the second level and died almost immediately.
I'm not entirely sure what the mechanics is and what should I pay attention as a player - which enemies are how much powerful, how much hp I have and so on. Some explanation/tutorial/visual-clue might help; or... I need to play a couple more games to figure it on my own - who knows?
Otherwise: keep up the good work!
Otherwise: commercial ads in a school project?! I might consider going back to school if it become not only fun and interesting but also net-positive financially XD.
The arts are pretty. I really love it.
Can I modify some sprites? I'll put the credits in my game.
HI! Awesome art . I would like to use your assets for a scholastic project but I do not understand how to take up arms to the characters on unity. Thank you for any answers!
Hi there; thanks.
I'm not 100% sure what "take up arms to the characters" mean, but in any case I'm unable to provide any support for Unity, as I know next to nothing about it. Sorry.
I love your art, simple yet extremely eye pleasing. Keep it up!
Hey, awesome art. Used it for a gamejam. This is what I made: https://twitter.com/AngelRDev/status/1053047341996040192. Would like you to take a look at it.
Looks amazing, thanks for the attribution! Any chance for a mac build?
Great work! Are you using a font for the "heroes", "demons", "undeads", and "orcs" titles or is that your own drawing? If it's a font, could you share what it is? Thanks!
Thanks. No font unfortunately. I only drew lowercase letters so not sure if it's of any use for you, but in case it is, here you go:
Just registered on itch to say that your art is pretty awesome. I have been wandering around game art assets sites for quite some time and I must say that I have seen very few assets that are as noteworthy as yours, and even fewer that are free and CC0. I have been playing around with your art assets for months, and I have begun to like the perfectness with which they are created (Especially the characters). Your two dungeon assets already have so much assets and combining them with "pixeldudesmaker" gives almost 100s of distinct characters and stuff.
Thank you so much for providing such beautiful assets for free :P.
BTW, a few suggestions/requests (as you like it):-
- All of your doors are front views (in both the dungeons), can you extend them by adding some side view doors.
- A flowing lava/acid tile, maybe
- Some ceiling tiles ( nothing special, just a tile in darker shade)
- A flaming torch
- A small update to pixeldudesmaker, with probably some new clothing items.
BTW Thanks again..
Thank you, I'm really glad you like it.
The side-view doors are something I struggle with for some time already. They just never look much like doors. Obviously I'll have to draw them sooner or later but I keep postponing.
Otherwise - all of what you've mentioned is somewhere in my todo-list already*. It's just difficult to find enough time. In any case I'll have some update this month (No promises about what it'll be though).
[*] except ceiling - I don't know what you mean - game dungeons have no ceiling - I'm intrigued - can you elaborate?
Hello again, Robert,
I will eagerly await the updates, surely they are gonna be great, especially the pixel dudes one.
As for ceilings, I mean something like this. The ceilings are colored kinda black there, but I meant something similar. True, I also haven't seen a dungeon with ceilings, so feel free to move this to the bottom of your priorities.
Thank you for the spikes! They looks amazing in 3d
Love it! Feel free to drop suggestions if you need anything else (no promises) :)
Awesome! Kinda sad... but awesome! :)
yeah the game is somewhat sad but is also supposed to have a theme that even though life can be hard and short and tough to deal with, you can make it through and learn how to make it through successfully. Thanks for checking it out :)
I'm new to this, so I might be going about it the wrong way... But how do I use this with Unity? It seems like it would be better if everything was broken down in named folders and individual images, then I could use Texturepacker to import it into unity. Or is there any easier way? Currently it seems I would have to crop out each character that I want to use. Any help would be appreciated, thanks!
Import the sprite sheet by dragging and dropping it into Unity. Then, set the sprite mode to "multiple." Next, edit the sprite inside of unity to set the boundries. There are loads of tutorials on this.
That's true, but this sprite sheet has different spacing, different sizes, etc. So if you import into Unity as auto, all the background elements end up as one sprite, and some of the character sprites get lumped together. If you import as a grid, you still get the same issue, characters get cut up, etc. If there's an easy way to fix all that, please let me know!
Don't slice on auto - slice on "grid by cell size." There is also an option for padding if there is any.
I'd like to piggyback off of this as I'm having the same issue.
The sprites seem quite lovely, but the sheet has no consistency to its size, placement, or padding, which makes importing them into many game development engines a nightmare.
I see you recently added a python script to split them. Unfortunately, I am having no luck with it - it looks like I'm lacking the proper PIL modules or something to that effect. If I knew I'd have to install and learn python just to use this art, I probably would have gone with a different sprite set...
Anyways - Is uploading the individual pngs in a zip folder out of the question? That would really help us out.
Thanks for hearing me out.
There are spacing and placement that suits my workflow. I expect you guys to not like it - this is why I've added tiles_list files - so you can easily reorder/extract/pluck/rename/iterate/remove/add/whatever the items. I thought it's a sensible solution - works with any language. The python script could be considered just an example - I don't see the reason to learn python to use it nor I can see how it would be a bad thing.
Honestly I don't understand what the issue is.
In any case I've just uploaded a zip file with the output of copy.py.
Good luck with your game! :)
Thank you for this awesome sprites! I'm working on a 3d game with them, you can check it here https://twitter.com/OkaeriStudio/status/1046264682695327744 If I manage to finish it and make profit, I'll share some with you :D
Can you add more enemies or Trap?
Trap might be a good idea; will add soon, I don't see a reason for more enemies right now though. Do you have in mind anything particular?
especially for you <3
Wow! Amazing work. I may use this in my free game soon.
This is awesome!
(btw - I've just noticed that a couple of my friends still keep playing your game :) - good work!)
Wonderful stuff. I wish I could make stuff like this!