it s very little
A downloadable asset pack
A pixel art, multi-purpose, fantasy tileset.
CC0 license. Hope it's useful to someone : )
- topdown jungle version
- addded doors, spikes, and a flower to the platformer tileset
- basic character has now all idle animations + a simple climb amination
- added gifs because why not : )
(note: .json files contain i.a. information about each frame duration and it's express in milliseconds)
characters (so far):
- basic (various weapons)
- iso (for tactical/strategic games) [map_tile: 16x8, grid: 18x20]
- platformer (for platforemers) [8x8]
- topdown (for roguelikes/rpgs) [8x8]
Click download now to get access to the following files:
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I was trying to use one of the tilesets for my unity project but when I put it in a tile palette, all the assets were in one tile. This meant that whenever I tried to use the tilemap it would paint every asset.
Such a nice asset pack! Love your art
For anyone who needs it, I made a version of the dwarf with the pickaxe (as seen in the 2nd image) since there wasn't one.
Hi again! Little question, what palette did you use for this tileset?
hi, dude.. please, do more enemies, like goblin and other.. please, please!!
Currently using your art for placeholders(for basically everything I do tbh)
But feel free to check it out
I´m getting into coding and gamedev, I'll be using your work on my attempt to roguelike, thank you, I'll credit you wherever I can
wow! Nice job!
very good, I'm working on a project, when finished I put a link here. :)
This is a very well done sprite pack, I appreciate the free licence, and I will definitely reference you when I complete my game
I have some questions
1-In the pack it shows characters like a red imp/club giant that are not in the download pack, will you be putting them in at some stage(unless I missed a download)
2- is there another place to find work done by you?
0 - thanks
1 - really? damn, I didn't noticed that. And I lost those files at one point : (. gotta fix it, will let you know!
2 - not really
Is it possible to contact you for business purposes? I really like your art-style and would like to discuss a personal project if you are open for that.
Why, it is possible (see my profile for contact info); but, sadly, I currently refuse all of the kind offers like this one.
I've just got too my plate : (
The way your animations feel even with those few pixels is amazing! great job!
Hello, 0x72! Is there a plan to add animation to the water (and other liquid) tiles of the isometric tileset? It'd be amazing to see that! Thank you so much, loving your art!
I'll be honest. I've never successfully drew water. Honestly no idea how to so it looks acceptably. Just tried again, and heck, it's just as bad as always. So ugh, "not really, no" is the answer I'm afraid.
Understandable, water is indeed hard to draw. Another question, how would you like to be credited?
Edit: Just found your website, thus your name. I guess that's suitable
Wow, this looks polished!
So much blood O.o!
Congrats on great achievement. It feels good. Go, and repeat now :-)
Hey 0x72 love the assets, considering making a udemy course on game dev and wondering whether or not I would be able to use this assets, is that covers in the CC0 license? Of course I would give u full credit for the assets. Thanks -Retro
I'm happy you like my assets : ).
Yeah go for it!
CC0 let you use those assets in a course and making money out of it. It's perfect for such use-cases because the learners can also access them without hustle.
Credit as always is appreciated but not required.
I wish you good luck with your course and many happy customers!
I must say... This is amazing!!!
I just wanted to thank you for using CC0 rather than some home-made "don't redistribute or resell" license.
It means I can add it to my list of art assets which wouldn't be a blocker to getting any resulting open-source game into Linux package repositories.
(Up until now, I've focused on writing utilities, but I collect assets because, if I can find time, I've always wanted to experiment with things like better procedural level generation.)
Yeah, CC0 is such a no-brainer to me to attach to anything provided for a free; I sorta don't understand why anyone would have anything more restrictive (I mean + usual no warranty for code - MIT or similar, but it's a technicality).
As for "don't redistribute or resell"... I don't see it as a harm directed at me, although it's a d***ish move towards the buyer, I guess. Would a license stop such a person though? Why and how would I even chase the guy. CC0 makes it so much easier to use. Alternative gives me nothing, doesn't prevent abuse, doesn't help the third parties in any way.
Just my thoughts : )
So yeah, more open-source please, and good luck with your procedural levels (it's a rabbit hole, I know, I've been there!)
Makes sense. When I'm feeling in a "do not steal" mood, I use GPL for my code because it's the corporate actors I care about abusing my good will but, otherwise, I just go for MIT because it's a minimal "leave the attribution intact" license and my main goal is to lift the baseline for everyone.
As for the levels, let's just hope my brain doesn't stymie me too much. I tend to bounce back and forth between my hobby projects unpredictably. (eg. I've got an in-progress project I poke at periodically which is going to be an InnoSetup/NSIS-like installer builder for DOS retro-enthusiasts but, lately, I've been focusing on preparing to push to GitHub a GUI and guide for feeding manga into Tesseract OCR and getting high-quality output from Google Translate.)
This is really nice. keep it up
hi, dude. congratulations on this asset. i love it and i'm planning to do a game with it. you could improve it with more tilesets, itens and other fantasy monsters (orcs, goblin, bats). what do you say?
The fact that this is free is honestly amazing & astounding. Your work is really really good.
I am a newbie game developer and I wanted to make my first games from free asset packs, seeing as I don't know much about art & stuff like that. This may be an ambitious project to tackle as one of the first but I plan to use this to make one of my first games called "Itsy Bitsy Heroes" where Dwarf, Lizard, Blue Knight & Wizard are playable characters. I'll be sure to send you the game when I am done. :-)
PS: Where is the red light that the Wizard shoots?
First of all, thanks for this excellent work! Your tilesets are consistently complete and of high quality.
I'm having trouble finding an importing method for the sprite sheets with all character animations in Unity. I imagined finding a tool that breaks down the sprite sheet into separate animations using the .json file would have been easier, but maybe my google-fu is lacking.
Can you (or anyone, really) point me towards a tool to accomplish this? I would really prefer not writing custom importing scripts.
First of all, thanks for the kind words.
Second, I know next to nothing about Unity, so sadly I cannot help much : (
Then, what game engine u use? :V
You should go watch tutorials on Learn Unity, if you haven't already. There are many tutorials for what you need. Unity uses Animation & Animator to make stuff like this.
Thanks I was not sure if you were using pixels or vectors. Aseprite is a great program. Thanks for sharing.
Enjoy the simplistic styling of your artwork. Could you please share your workflow process for your artwork? Thank you for sharing and inspiring !
May you add running up, down and dying animations for the characters? I am trying to make an isometric game. Thank you for the assets.
Sorry, It's take too much work. I also don't feel like I'd like it art-style tbh.
I'm not sure what kind of game you're making but maybe you can reconsider and do with just 2 direction sprites? (some games do that even if characters can face 360deg gamelogic-wise).
In any case: good luck with your game!
I'm a huge fan of micro/tiny pixel art - and your assets are some of the absolute best I've seen! I'm really looking forward to using it in a game I plan to develop with Phaser. I saw someone else on here is also using it with Phaser. I've really liked working with that framework in the past. Thanks for the awesome micro pixel assets!
Oh, thank you!
Good luck with your Phaser game; feel free to share here when you have it released!
Hi there! Thanks for lovely art!
I am planning to use your tileset for creating a game with Phaser. What do you think about this framework? Will it be a good fit for a game with such graphics?
Thanks in advance ;)
Never used Phaser but I'm sure it's up to the task.
Good luck, and send a link when you have something ready! I'd be happy to play : )
I would like to utilize this for a project and hereby state to share any profit created by that work. More updates in the near Future.
Awesome, I really love this style. I'm considering use it in my game! If you add some topdown tilesets (like wild land, jungle, sand land, etc. ) as the places in iso tilesets, that's would be great.
Keep up the awesome work!
a.d. files: https://0x72.itch.io/tilesetssplitter - hope it's useful
a.d. pivot - I'm pretty sure you can move pivot in Unity. Center of one frame might not be center of another - not sure how it's supposed to work, I guess adding padding or something. Feel free to alter the files so they suits your particular stack : )
You might find this article interesting: https://blogs.unity3d.com/2018/01/25/2d-tilemap-asset-workflow-from-image-to-level/
Очень классый asset. Взял для своего проекта набор платформера, немного дорисовываю, но я не художник. Поэтому хотелось бы чтобы вы не забрасывали данный asset и продолжали над ним работу, хотелось бы увидеть каких-нибудь боссов :)
I'm definitely going to add some bigger characters: ogres, trolles and such. You'll be able to use them as bosses I guess : )
Maybe you have anything particular in mind?
This is beautiful. Hopefully I'll have the motivation to complete a game with these.
I'm new to itch.io and this is my first comment but I had to say something.
Thanks! I'm glad you like it!
Finger crossed for you game and motivation (and mine as well!, this is a common problem : ))
Yeah, I know the pack would benefit from some variety and some more items - more is coming in v0.2 (not sure when though).
Looking forward to v0.2! What kind of content might you be adding?
Not sure yet, I've drew something yesterday but I disliked it so I probably try again tomorrow.
- some additional platformer and top-down tilesets bioms
- more characters
- missing basic character animations, maybe some more weapons
- some items like coins, spikes, doors etc.
anything you're waiting for in particular?
Can't say I'm waiting on anything in particular. I've been using your isometric tileset for my latest project and its been great. Some more tile variations would be nice, but it's a minimal tileset and the current selection of tiles is excellent. I have noticed there's no idle animations for basic characters holding different weapons, but I guess I can use the item images and 'attach' them them to the basic sprites.
This is beautiful! Can't wait to study it!