Hi there, your tileset has been a huge help for our university project: https://zip-creations.itch.io/revanche! I used your some of your assets as a base for my own and added some new ones as well, which I'd love to add to your collection. How can I contribute some sprites to this tileset?
Hi there! Great work with the project. Happy to be of help :)
I don't treat those tilesets as open contribution but if you prepare a derivative asset (additional characters, new biomes what not) and release here on itch than I'm happy to add a link to the description (currently there is only one here, but there are more in (https://0x72.itch.io/dungeontileset-ii).
Thank you so much for your asset, I used your yellow monster in a game called Javelin Fury for a game jam called Bullet Hell Jam (2023), you can check it out here: https://cmesias.itch.io/javelin-fury
And I will adding you to the in-game credits in the games next update, very sorry I had trouble finding your website as I only had your yellow monster on my PC from a while ago. I was browing just now on itch io for assets and saw similar art to that yellow monster and figured you were the creator! Glad I found you again so I could credit you!!!
Hello! Thanks for your feedback. You're correct in pointing out that the game state is fully recalculated with each interaction :-). I used Streamlit, which is an open-source Python library for creating interactive web apps for data science and machine learning. This is essentially a tech demonstration of using Streamlit for purposes certainly different than what it's creators had intended ;-)
Hi, I am new to sprites and I love this look! I am having some trouble splitting them. How have you all done it? I try Automatic split in Unity Sprite Editor, but this gives weird chunks like multiple characters stacked on each other and all the walls and floors together. However when i try to split on a 16x16 grid, it get halves of swords and little bits of crates. Is that to be expected or am I doing something wrong?
Hi! I'm working on a free-to-play episodic platformer and I'm planning to use some of your assets (actually, the main character is your dragonling from DungeonTileset II) so I'm just double checking if it's OK with you (will include the credits, ofc).
when i download the images they come out really blurred does anyone know how to stop them from compressing like this? i know that i posted a similar question before but i realised i gave wrong information thanks.
No, the image is not compressed or blurred - you are just using/viewing it wrong. If you provide information about the image viewer/engine/renderer you're using someone can help you.
Pixel art, especially this small (16x16) would be _tiny_ to view on your (for example 1920x1080) monitor. Whatever you are using to display this image will upscale it. Your screenshot shows you are clearly using some (bi-)linear texture upscaling. For pixel art, you'll always want to use nearest neighbor texture filtering to preserve the crisp edges.
I love your stuff man! I've been wanting to use some in a game and I got the chance. Used this one for a jam yesterday, I'd love it if you could check it out! https://aroyaki43.itch.io/death-dungeon It's really rushed but I think I only half failed at implementing the tiles. XD
You want to set `FilterMode` to `Point` in import settings of the sprite (when you click on the file in `Hierarchy` tab you should see this options in the `Inspector` tab) -- or something along those lines
Hey! I'm a university student in my final year, currently working on documenting my Bachelor's project, which I chose to be a rogue-lite game. I felt that you should be credited, as I used your tileset and I absolutely loved it.
I've modified it to include different angles for characters and made some custom angled textures for walls: https://imgur.com/a/Ztt0SJ7.
I'm doing procedural generation for my dissertation too! I'm using Perlin Noise and Cellular Automata and lord has it been a big undertaking XD. Yours looks super cool, good luck!
You say that I don't have to credit you, but that doesn't seem fair. Sure you gave the permission to not be credited but it feels wrong. You, my friend, is getting a credit in my game (if I get around to finishing it)
Hello 0x72, I'm an indie gamedev and I just released my new game on play store. It´s called Pixel Caves, a fighting and exploration platformer based on some of your art.
← Return to tileset
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For the new(er) wall inner/outer tiles I think the set is missing a "wall front" tile with #422835 at the bottom outline.
I suppose I can use this one but can't slice that in Unity :(
Fantastic tileset and spritework. Thank you!
Using these sprites for a game jam. If I don't win, I'm blaming you (joking)
Hi Robert!
Thanks for your work.
I've made a game using your assets!
here is the link
https://eusouarmis.itch.io/the-dark-ones-challenge
thanks again!
https://spicybigboi.itch.io/everline
hey there, I used your tileset for my game, it was wonderful
https://trialbywire.itch.io/hero-cultivation-simulator-dark-lord-edition
Hi there, we used your tileset as part of our GMTK Game Jam submission, thanks so much!
Hi there, your tileset has been a huge help for our university project: https://zip-creations.itch.io/revanche! I used your some of your assets as a base for my own and added some new ones as well, which I'd love to add to your collection. How can I contribute some sprites to this tileset?
Hi there! Great work with the project. Happy to be of help :)
I don't treat those tilesets as open contribution but if you prepare a derivative asset (additional characters, new biomes what not) and release here on itch than I'm happy to add a link to the description (currently there is only one here, but there are more in (https://0x72.itch.io/dungeontileset-ii).
Thank you so much for your asset, I used your yellow monster in a game called Javelin Fury for a game jam called Bullet Hell Jam (2023), you can check it out here: https://cmesias.itch.io/javelin-fury
And I will adding you to the in-game credits in the games next update, very sorry I had trouble finding your website as I only had your yellow monster on my PC from a while ago. I was browing just now on itch io for assets and saw similar art to that yellow monster and figured you were the creator! Glad I found you again so I could credit you!!!
Ha! Glad to be found!
Your game looks like a solid jam entry, I wish you luck during the voting!
Best tileset!!! I am using this tilset in a game I'm developing : https://joelnet.itch.io/dungeon-sweeper-a-knights-adventure-beta
It's a mashup of mine sweeper and a rogue-like dungeon crawler RPG.
Thanks for creating an amazing tileset!
This one looks super fun and unique! Love it <3
Love your work Robert! Great tileset. Use example: https://dungeon.streamlit.app/
Thanks!
Looks cool, but it's super slow on for me. Does it wait for server response fore every move?
Hello! Thanks for your feedback. You're correct in pointing out that the game state is fully recalculated with each interaction :-). I used Streamlit, which is an open-source Python library for creating interactive web apps for data science and machine learning. This is essentially a tech demonstration of using Streamlit for purposes certainly different than what it's creators had intended ;-)
its not png its zip how to fix it?
I think you need to learn about computers... you need to unzip the zip to get pngs, right click on the zip and then extract it here.
Can I publish game with these textures when I will finish doing it?
That's the whole point of it!
Good luck! :D
Имба тайлсет, лучшее что я видел(без шуток), это реально потрясающий тайлсет, + он еще и без АП(СС-0
спасибо! иди и сделай что-нибудь потрясающее )))
amazing <3
you're amazing
I am beginning my journey with Unity platform and going to use your creations on the first tutorial project there.
Just wanted to say that these are awesome and I genuinely thank you for sharing them.
Hey, using a few of your monsters from this set, and some variants that I made of them, in my RTS Crypt Wizard
https://eggmceye.itch.io/crypt-wizard
thank you very much !
Hello there,
I made an extension for your tilesets. I added some decoration. Check more in link: https://narkoleptyk.itch.io/dungeon-tileset-decoration
Awesome, added link in the desc
Download goes well.
There is a wizard character in the sprite, can you draw the magic used by the wizard as well? (Fire, ice, lightning, earth, wind attributes, etc.)
If possible, please draw as many as possible.
Hi! Thank you for your awesome creations. I'll be using them to create my very first game! Can't wait to finish it!
Hi, I am new to sprites and I love this look! I am having some trouble splitting them. How have you all done it? I try Automatic split in Unity Sprite Editor, but this gives weird chunks like multiple characters stacked on each other and all the walls and floors together. However when i try to split on a 16x16 grid, it get halves of swords and little bits of crates. Is that to be expected or am I doing something wrong?
I've just uploaded v5 where all the items are provided as separate .pngs so it's easier to use with Unity.
Good luck!
Hi! I'm working on a free-to-play episodic platformer and I'm planning to use some of your assets (actually, the main character is your dragonling from DungeonTileset II) so I'm just double checking if it's OK with you (will include the credits, ofc).
Thanks in advance and keep up the good work!
yeah, sure, it's all right; good luck with your project!
Hi, you can check the game at https://alvrineom.itch.io/we-dont-work-here-that-way
Looks great! Congrats on releasing.
I cannot pass the 3rd water though :(Figured this out!when i download the images they come out really blurred does anyone know how to stop them from compressing like this? i know that i posted a similar question before but i realised i gave wrong information thanks.
You need to tell us which game engine you use… etc
its not a matter with the game engine, it is blurred from the moment i download it
Don’t zoom it, if you really need it to become bigger use piskel or anything to scale it
you need to fix that from you game engine bro.
before
after using game engine (Godot)
No, the image is not compressed or blurred - you are just using/viewing it wrong.
If you provide information about the image viewer/engine/renderer you're using someone can help you.
Pixel art, especially this small (16x16) would be _tiny_ to view on your (for example 1920x1080) monitor. Whatever you are using to display this image will upscale it. Your screenshot shows you are clearly using some (bi-)linear texture upscaling. For pixel art, you'll always want to use nearest neighbor texture filtering to preserve the crisp edges.
I have this problem. Im using unity. What do I do?!
Reimport, https://blog.unity.com/technology/2d-pixel-perfect-how-to-set-up-your-unity-proj...
wowwwwww this dungeon looks so good!!!
Take a good look at the assets.
It's personal, but I'd like to make a request.
Could you please make a magic of attribute magic (elemental magic, fire, water, earth, lightning, wind, etc.) with this graphic?
I love your stuff man! I've been wanting to use some in a game and I got the chance. Used this one for a jam yesterday, I'd love it if you could check it out! https://aroyaki43.itch.io/death-dungeon It's really rushed but I think I only half failed at implementing the tiles. XD
You want to set `FilterMode` to `Point` in import settings of the sprite (when you click on the file in `Hierarchy` tab you should see this options in the `Inspector` tab) -- or something along those lines
made a small game with this asset some time ago, I rated it 5 stars today, I didn't had account back then, thanks for sharing!
so clean and cool
just wow
So here is where those sprites come from!
:D
Very cool assets! Used this for my game jam, thanks! I've credited you :D
this was very cool
Cool!!!
I love this little pixels <3
Hey! I'm a university student in my final year, currently working on documenting my Bachelor's project, which I chose to be a rogue-lite game. I felt that you should be credited, as I used your tileset and I absolutely loved it.
I've modified it to include different angles for characters and made some custom angled textures for walls: https://imgur.com/a/Ztt0SJ7.
Link to the game itself: https://vizorian.itch.io/baj-baj-castle.
As mentioned, you will be citated and credited in my scientific paper. Thank you for your efforts!
Amazing, I've never dreamed that those little pixels would be used for science! :D
I'm doing procedural generation for my dissertation too! I'm using Perlin Noise and Cellular Automata and lord has it been a big undertaking XD. Yours looks super cool, good luck!
You say that I don't have to credit you, but that doesn't seem fair. Sure you gave the permission to not be credited but it feels wrong. You, my friend, is getting a credit in my game (if I get around to finishing it)
Thanks a lot!
Fingers crossed for your game! Cannot wait to see it.
( I'm working on mine and it's a struggle :/ )
Hello 0x72, I'm an indie gamedev and I just released my new game on play store. It´s called Pixel Caves, a fighting and exploration platformer based on some of your art.
Please take a look!
Play Store Link:https://play.google.com/store/apps/details?id=com.TatunGames.PixelCaves
Hey! it looks super cool! Keep up making games! :D
Enjoy the Coffee off to test this out.
Thanks for the sprites it made it easy to start in game dev :)