A downloadable tileset

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Hi!

You can use this tileset for whatever you like (CC-0).

Credit is not necessary, but if you create something using this tileset I'd be happy to see your work (you can comment with a link).

That being said, you can still credit me if you feel like :)

- Robert

Since there were questions, let me clarify:

  • you can use this tileset in both private and commercial projects
  • you can modify this tileset
  • you can distribute both modified and original work
  • you are not required to credit me, (although I'll appreciate if you do)
  • you are not required to post a link to your work to me, (although I'll appreciate if you do)

    More information

    Published May 29, 2017
    StatusReleased
    CategoryAssets
    Rating
    (15)
    Author0x72
    Tags2D, Dungeon Crawler, Fantasy, Pixel Art, Retro, Roguelike, Tilemap based tools

    Download

    Download NowName your own price

    Click download now to get access to the following files:

    0x72_16x16DungeonTileset.v1.png 8 kB
    0x72_16x16DungeonTileset.v2.png 16 kB
    0x72_16x16DungeonTileset.v3.png 17 kB
    0x72_16x16DungeonTileset.v3.png.zip (for itch.io app) 17 kB
    0x72_16x16DungeonTileset.v4.png 20 kB

    Development log

    Comments

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    Amazing! I'm making game using your sprites!

    Hey, awesome tileset! I used one of the sprites for my game submission to the latest Ludum Dare game jam! Check it out here https://arrigo.itch.io/ld40-wisp

    Nice! I had a bit of trouble to figure out but nothing I couldn't manage. Quite challenging!

    Hey, i used this awesome tileset on my game for a college assignment! It`s written in Racket so it`s ok if you doesn`t play it, but if you do let me know what you think!

    https://github.com/bcesarg6/DungeonGame-Racket

    Thanks  :D

    (Edited 1 time)

    Hi! Nice little game! 

    My Lisp is almost as rusty as my Portugese (don't worry, the comments were still useful to me thanks to the powers of automatic translation! :D), but I wonder if you could consider doing something similar to:

    ; somewhere at the top
    (define direction 0)
    ; then in the timer
    (set! char-pos (pos (+ (pos-x char-pos) (* direction 10)) (pos-y char-pos)))
    ; then in the frame code (instead of using move-esq and move-dir)
    [(eq? (send key-event get-key-code) 'left) (set! direction -1)]
    [(eq? (send key-event get-key-code) 'right) (set! direction 1)]
    [(eq? (send key-event get-key-code) 'release) (set! direction 0)]
    

    This way the character movement is a bit nicer, don't you think? Lisp is weird, but in a good way I guess. Thanks for introducing me to Racket, looks interesting.

    I hope you'll get a good mark as well as you'll add more content to the game (I've seen you're planning on adding fire and ice enemies) :)

    OMG, thanks for that nice reply! I'll try to implement your idea ASAP. In the beginning i hated racket but it kinda grew on me, won't use for any other bigger project i think... My presentation will be on thursday, i'm planning on adding some more content to the game before it :)

    Thanks again for the interest and for the suggestion, i didn't expect it and it made my day 100% better *-*

    I know what you mean exactly. We're even! :)

    Hey i updated the project on github! I've implemented your suggestion and it improved the game a lot, thanks! The update also brings new game features such as potions :)

    (Edited 3 times)

    Hi Robert,

         How do i use these. When I download them I get one single PNG how do I make them all seperate?

    Email Me At HyperLightStudios@yahoo.com

    Ps: If You Already Or Can Send Me The Files Using My Email!

    Hi there!

    I don't have those but there are some things you can do (assuming those particular engines because you mentioned them somewhere else): 

    - In Unity you can use "Grid by Cell Size" (https://docs.unity3d.com/Manual/SpriteEditor.html). That would require some manual adjustment for big enemies, weapons and knights.

    - No much experience with GameMaker but seams like "Load a strip image" option might be what you need.

    - If really needed you can extract elements yourself using something like https://imagesplitter.net/ (upload -> split image -> 16x16, png -> split image).  You can automatically extract knights and most of the weapons by splitting 16x8, but you will still have to deal with bigger enemies manually (there are only 3 of them though).

    Good luck :)

    its okay ( Talking About Bigger Enemies ). Game maker studio comes with a easy to use level designer and resizing tool in both the sprite editor and the level designer.

    Hi Robert!  I really love this art style.  Do you by chance do freelance work?  Could you please email me at steve@stevemazzaro.com?

    (Edited 1 time)

    Hi Steve! Thanks. I did.

    I'm just starting to test the waters for game development.  These assets are pretty cool.  Thanks dude.

    You are welcome and good luck!

    Your set give me some inspirations 


    They looks great! Keep up the good work :)

    Thanks, more models on the way!!!!

    Hey @0x72, is there a way to contact you about contracting an extension to this tileset?

    Hi there! I see you've already find out about https://0x72.itch.io/itch-private-messages :) I've sent you my email there.

    thanks a lot man !!!

    You are welcome.

    Just wanted to thank you for this tileset. I´m using it on a project...

    Thanks, and it's great it works for you! I'd be more than happy to see it when you feel like sharing :)

    Definetely.

    Hello 0x72 Thanks for the amazing art you provide to us, i would like to know if you can contact me plz =)

    ooscubyoo@gmail.com

    Thx  ;)

    And keep this really good job :p

    I sent you an email.

    Hello again, Robert!

    My game with your art is finally done, and I have credit you on the download page.

    Here's a link: https://andrijaskupinski.itch.io/blocky-dungeon

    I just wanted to thank you for creating such amazing art and giving it for free, without it my game wouldn't exists, you are really great man!

    My email is andrijaskupinski97@gmail.com, please contact me because I want to send you a free copy of the game :)

    Hi there! Amazing :D Looks great!

    (Edited 2 times)

    Thank you very much.

    Your work is amazing Thank. ;-) :-)

    When i start the program.  What! A toast! Why?

    That's not a game Creator?

    what software use you? i'm a beginner . :-P

    I use https://dacap.itch.io/aseprite.

    Thank you very much.

    And for create games? Sorry for every questions...  ;-)

    I find LÖVE (https://love2d.org/) the most pleasant and easy to use.

    Depending on your goals and experience you might find otherwise but definitely worth a try.

    ok  :-)

    would you like a version where every things are alone?

    I'm not 100% sure what you mean by that but in case you've prepared a collection of images, one for each item in the tileset: no, thanks, I'm good without those. 

    You are free to change the file whatever you like though.

    i don't understand. i download it, i select a part of this for my project in gdevelop but there is no pixels. it's blur. Can you help me?

    Sorry to hear that but I'm unable to provide support for gdevelop (I've just learnt that there is such a game engine). I guess you'll have better luck if you try to ask on their forum: http://forum.compilgames.net/ . I'm sure people there will be more helpful them I am. I wish you good luck with your game :)

    Thank

    Hi Robert

    I can't download with itch app :(

    Thanks

    Hi! I had to wrap the png into a zip file to make it work. Give it a try now.

    Thank you Robert, now it is posible to install from app :)

    Hi thank you for this so much I'm actually making a game out this tile set too, going pretty good , thanks for the tile set and keep up the work man

    Thanks! and good luck with your game :)

    Hi Robert! First of all I want to thank you for this amazing tileset, it is really great. Second of all, I'm working on a game using this tileset, the game is already halfway through deployment and I want to credit you, so should I give the link to your itch.io profile page or do you have some other profile/page link to credit you with? 

    Hi Andrija!

    Thanks for kind words. I'm really glad you like it.

    The url to itch.io profile page will be good.

    Is there any place I can follow development of your game?

    (Edited 1 time)

    I do have a Twitter account, but I didn't upload anything yet. 

    My username on Twitter is master_compiler or you can just search Andrija Skupinski.

    I would love to get in contact with you so I can send you images of the game, and full game when it's done.

     

    (+1)

    I like using your tileset to test my Blender tool out, the power of two size helps it work really well with 3D engines. Keep up the nice pixel art work!

    (+1)

    OMG! You're the creator of Sprytile! That's awesome, I love your project! The tileset requires some adjustments if it were used for 3d I guess, but I totally see it used in a 3d first person dungeon crawler now :)

    Yep, could use a corner floor tile which I could have put together if I wanted to edit the tileset. I did enjoy the effect of the liquids spilling down into the floor though.

    Speaking of 3D first person game. I'm using your tileset to make a small prototype.

    Wow! That's awesome, I love it! :)

    Amazing job!

    (Edited 1 time)

    Thanks, I'm glad you like it.

    (Edited 1 time)

    can you make more stuff for that? like more enemys, more items or animate fire etc??? PLs i would pay for that ;)

    I'm going to update the tileset soon. I'm adding animated fire to the list, thanks :)

    thank you i am waiting for that XD 


    it would be nice a hero without the helm and little more enemys.... and pls the wall without the red blue and green water ;)

    Amazing !

    Thank you :)

    Good stuff!

    Thanks!

    Will credit you if I use them too!

    Awesome, I appreciate that :)

    Amazing tileset, Will credit you if I use them!

    Great, thanks a lot :)