Thanks so much for sharing this incredible tileset, it's really awesome! It's got so much character. I've used it extensively for a html5 game (my first attempt at making one) which I've just published at www.baronbackslash.com. Hope you enjoy it :)
16x16 Dungeon Tileset
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Wow, nice! Enjoyable fighting/waiting-for-opening mechanic - I like it.
Thanks very much! It's inspired by tough-as-nails permadeath games like the Binding of Isaac and Nuclear Throne, but with shooting transposed to melee combat. I've quite possibly over-done the difficulty level though, the mechanic isn't easy to master... although I guess that just means more kudos awaits the first person to beat the game and escape the dungeon!
great tile set would like to know if you wanna do some work on game im working on not so good with animation
I'll be honest with you: I have no time right now - too many commitments I'm already have trouble to keep up with.
That being said, give it a try! 16x16 pixel art is easy animate and it's fun. You can also just rock and/or squeeze the characters/weapons programatically and get nice results like this one: https://loner-dev.itch.io/almas
Sorry, I'm not able to be more of a help but I wish you good luck with your project anyway :)
Looks promising. I have tonne of shelved projects too, so I know the pain. Hope you'll succeed and release the game. Good luck!
Very nice and practical tileset! I have just made a little prototype in Newgrounds: bit.ly/2BdvREd
It really doesn't use all the power of your tileset, but I think that if people like it, I'll expand it and use more images!
Thanks for your work!
PS.: I put it your itch.io in the credits. Tell me if you want me to change anything...
Nice! I didn't expect such a game out of this tileset but it was fun, although a bit short.
Don't worry about the credits, it's great as it is.
Keep up creating games! :)
Looks amazing! Great animation and particles!
I'm not able to run it at the moment, but I'll try to set up a windows machine asap (or, maybe: any chance for a mac build please?).
Lot's of fun (I'm supposed to work now! shame on me :D) - great action-roguelike-bullet-hell - go for it, add more enemies, more bullets and more locations and you're ready to go. I'll definitely buy the game when you release it :)
Hey I just saw this set it looks AMAZING. I am fairly good at pixel art myself, and am especially good at copying the styles of others and making more. I have no problem with the lack or doors and other misc additional things, since I will probably just add them in myself. If you want I can send anyone/the creator my updated tile set version when/if I add a significant amount more. Thanks!
Thanks for kind words.
It'd be amazing, the more the better. I'd rather refrain from adding it to the tileset but if you create an "extention tileset" or something like that I'll be happy to promote it here and add a link in the description.
The reason is I sometimes get some beer money from people for this tileset. It's not much but I feel it would be unfair if you don't (even when none of us care much about money).
I hope you'll release your additions anyway. I'll be looking forward to it!
Thanks I would be honored to release an extension pack. So I added walk, jump, and death animation for the player and am adding death animations to all enemies, as well as doors and keys and such
hey man could you pass this through to me? I'm creating core mechanics at the minute but need visuals to continue to work as I can't just look at squares and imagine that as a working tile!
If your work is good and you are interested in creating multiple objects etc. I will happily pay for your services.
Ill work on posting it soon. I am in no means a prof artist. I'm a coder primarily but I have enough talent in artwork from childhood to make due. idk if you can follow my account to see when its up, if not I'll probably make a video of it on my channel too at Cloud Wolf (just search it in YT)
What color pallete did you use?
I've just picked some colours and then added new ones when needed, often with an eyedropper; so, it is what it is.
Also I was wondering if maybe you could add an explosion for the bomb (I have no artistic talents)
I've super overloaded recently, so no chance in any predictable future. Sorry.
However, I'd like to give you an advise: Drawing good explosion is super time consuming and doing it right is not easy. You'd better learn how to use particle system in the game engine of your choice so you can do it yourself. You'll be able to get great results with little work and your artist can focus on other stuff.
This is an amazing tile-set, but I was wondering if maybe you could add doors and maybe some puzzle mechanics... nothing hard just like a button and maybe like keys and spells. I know I just dropped a shopping list, but that would truly be epic!
This is actually a good list of things to be added but unfortunately I have little time recently. I believe I have some WIP doors for this tileset on my hard drive but only one direction looked good so I didn't added it yet. Anyway, it'll have to wait.
In any case I encourage you to try doing some tiles you need on your own, if you have little art experience (as you've mentioned in another comment) there is no better way to start than with 16x16 pixel art because it's super easy to create something decent almost by an accident.
Finger crossed for you project!
Hey 8-bit im working on a game with it and if u want i can send u my edited version, im quite good at adding to tile sets
Amazing! I will use your tiles in my video tutorials, and i will credit you!
Amazing! I'm making game right now using ur sprites.
Nice! I had a bit of trouble to figure out but nothing I couldn't manage. Quite challenging!
Hi! Nice little game!
My Lisp is almost as rusty as my Portugese (don't worry, the comments were still useful to me thanks to the powers of automatic translation! :D), but I wonder if you could consider doing something similar to:
; somewhere at the top (define direction 0) ; then in the timer (set! char-pos (pos (+ (pos-x char-pos) (* direction 10)) (pos-y char-pos))) ; then in the frame code (instead of using move-esq and move-dir) [(eq? (send key-event get-key-code) 'left) (set! direction -1)] [(eq? (send key-event get-key-code) 'right) (set! direction 1)] [(eq? (send key-event get-key-code) 'release) (set! direction 0)]
This way the character movement is a bit nicer, don't you think? Lisp is weird, but in a good way I guess. Thanks for introducing me to Racket, looks interesting.
I hope you'll get a good mark as well as you'll add more content to the game (I've seen you're planning on adding fire and ice enemies) :)
OMG, thanks for that nice reply! I'll try to implement your idea ASAP. In the beginning i hated racket but it kinda grew on me, won't use for any other bigger project i think... My presentation will be on thursday, i'm planning on adding some more content to the game before it :)
Thanks again for the interest and for the suggestion, i didn't expect it and it made my day 100% better *-*
How do i use these. When I download them I get one single PNG how do I make them all seperate?
Email Me At HyperLightStudios@yahoo.com
Ps: If You Already Or Can Send Me The Files Using My Email!
I don't have those but there are some things you can do (assuming those particular engines because you mentioned them somewhere else):
- In Unity you can use "Grid by Cell Size" (https://docs.unity3d.com/Manual/SpriteEditor.html). That would require some manual adjustment for big enemies, weapons and knights.
- No much experience with GameMaker but seams like "Load a strip image" option might be what you need.
- If really needed you can extract elements yourself using something like https://imagesplitter.net/ (upload -> split image -> 16x16, png -> split image). You can automatically extract knights and most of the weapons by splitting 16x8, but you will still have to deal with bigger enemies manually (there are only 3 of them though).
Good luck :)
Hi Robert! I really love this art style. Do you by chance do freelance work? Could you please email me at firstname.lastname@example.org?
I'm just starting to test the waters for game development. These assets are pretty cool. Thanks dude.
Your set give me some inspirations
Hey @0x72, is there a way to contact you about contracting an extension to this tileset?
thanks a lot man !!!
Just wanted to thank you for this tileset. I´m using it on a project...
Thanks, and it's great it works for you! I'd be more than happy to see it when you feel like sharing :)
Hello 0x72 Thanks for the amazing art you provide to us, i would like to know if you can contact me plz =)
And keep this really good job :p
Hello again, Robert!
My game with your art is finally done, and I have credit you on the download page.
Here's a link: https://andrijaskupinski.itch.io/blocky-dungeon
I just wanted to thank you for creating such amazing art and giving it for free, without it my game wouldn't exists, you are really great man!
My email is email@example.com, please contact me because I want to send you a free copy of the game :)
Thank you very much.
Your work is amazing Thank. ;-) :-)
When i start the program. What! A toast! Why?
That's not a game Creator?
what software use you? i'm a beginner . :-P
would you like a version where every things are alone?
I'm not 100% sure what you mean by that but in case you've prepared a collection of images, one for each item in the tileset: no, thanks, I'm good without those.
You are free to change the file whatever you like though.
i don't understand. i download it, i select a part of this for my project in gdevelop but there is no pixels. it's blur. Can you help me?
Sorry to hear that but I'm unable to provide support for gdevelop (I've just learnt that there is such a game engine). I guess you'll have better luck if you try to ask on their forum: http://forum.compilgames.net/ . I'm sure people there will be more helpful them I am. I wish you good luck with your game :)
I can't download with itch app :(
Hi! I had to wrap the png into a zip file to make it work. Give it a try now.
Hi Robert! First of all I want to thank you for this amazing tileset, it is really great. Second of all, I'm working on a game using this tileset, the game is already halfway through deployment and I want to credit you, so should I give the link to your itch.io profile page or do you have some other profile/page link to credit you with?
Thanks for kind words. I'm really glad you like it.
The url to itch.io profile page will be good.
Is there any place I can follow development of your game?
I do have a Twitter account, but I didn't upload anything yet.
My username on Twitter is master_compiler or you can just search Andrija Skupinski.
I would love to get in contact with you so I can send you images of the game, and full game when it's done.
I like using your tileset to test my Blender tool out, the power of two size helps it work really well with 3D engines. Keep up the nice pixel art work!
OMG! You're the creator of Sprytile! That's awesome, I love your project! The tileset requires some adjustments if it were used for 3d I guess, but I totally see it used in a 3d first person dungeon crawler now :)
Yep, could use a corner floor tile which I could have put together if I wanted to edit the tileset. I did enjoy the effect of the liquids spilling down into the floor though.
Speaking of 3D first person game. I'm using your tileset to make a small prototype.
can you make more stuff for that? like more enemys, more items or animate fire etc??? PLs i would pay for that ;)
I'm going to update the tileset soon. I'm adding animated fire to the list, thanks :)
Will credit you if I use them too!
Amazing tileset, Will credit you if I use them!