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Hey there. Sorry to bother you but would it be possible to obtain individual frames in .png format for the particle gif you've used? I know there's a .love version but I don't have LÖVE so I'm unable to use that.

It's fine if it's not possible or too time-consuming, just wanted to ask.

https://0x72.itch.io/tilesetssplitter works reasonably well with this one. You might need to name the files afterwards (or not, maybe it's just fine to have them numbered)

Thanks for the reply, but I think I may have miscommunicated what I wanted.

What I meant was whether it's possible to obtain individual frames for the fireball thing in the gif. 

I don't see it in the downloadable files (industrial.v1 and industrial.v2) or in the .love particle example. I don't have a program to open the .lua file so I have no idea if the individual frames are in that.

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I see.

<- this is the only image used to draw the fireball. There are no animation's frames, and there never was. The effect is generated in the runtime.

I remember I have taken a look into making a frame-by-frame animation out of that. I struggled with making it loop convincingly. I gave up because even if I'd succeeded the effect would be much worse then just using particles.

You can learn how to achieve such results by searching for something like "particle effects $YOUR_ENGINGE_OF_CHOICE" - you'll end up with better results and it'll be less work.

Do learn how to do particles!

You might think that frame-by-frame animation is all you need and you can achieve the same effect with it, or maybe that it's simpler conceptually or something else.

Nah, don't listen to those thoughts, just learn particles! They make you a better game developer like instantly. They are more flexible, easier to do (once you go through one tutorial), faster to create, no need to talk to artists to achieve great results! What not to like? The more particles in a game the better it is.

Pinky promise!

You write own engine? Add particles! Even a simple one is better then none. Science confirms that engines with particle systems are 98% happier, 84% more awesome, and 43% less likely to die from not being used!

: )

a.d. LÖVE - you've mentioned .lua file so I assume you've figured that the .love file is just a zip. .lua is a text file you can open with any text editor (or ide). I don't think it'll be much of use to you though.

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Ahhh okay I get it. Thank you for taking the time to explain it to me. I use Stencyl as an engine and I'll definitely try to use particles in it. And yeah, the .love file isn't of any use to me. Thanks anyway :D

Hi there! Can I bother you and ask what google font you use in your itch page? Thanks

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One of the itch's defaults called "Pixel", I believe it's not there in google fonts.

https://static.itch.io/fonts/04b03.woff2

It's probably this one: https://www.dafont.com/04b-03.font or some version of it.

Thank you so much!!

cool

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Hi! These are awesome assets!I will make a platformer and send you a link!

Hi again! Today u can see new usage of tileset! :D https://makovwait.itch.io/goods

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Super fun!

Very simple, yet entertaining!

Actually, I must resist spending time on this one!

also: godot! \o/

also: linux build \o/

thanks!

Hey used this for the 4th brackeys game jam: https://thasennin.itch.io/pink-thing-that-rewinds-time

Thanks!

Hey! looks cool, but I think I struggle with understanding the mechanics.

Either way I think that collision shape of the main character is a capsule, while with those kinds of games I find rectangle more fitting (easier to communicate to the player how to read the environment)

Either way: congrats on successfully finishing a game jam! :)

Thanks :)

The theme for the jam was rewind so the pink thing

rewinds time. Its an obstacle. You're right, the collison shape is a capsule, i will use a rectangle for my next

You should instead of putting them in one png file, have a file for environment and one for the enemies and stuff. Aside from that, I love it!

We made this game for a jam: https://valkoy.itch.io/neon-rush. Thank you!

Can I you use it for a jam.

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Yes, you can!

Hey there, just launched my first game on steam! It started on a game jam last year, and we used your art packs! Although the game is for sale, it is also open source, so you can download it and play it from the gitlab link listed as the game's website on its steam page. But of course, you can PM me and I'll send you a free key =)

https://store.steampowered.com/app/1334300/Charge_Kid/

Wow, congratulations on the release! I really like how it looks, especially the shader effect around the wormholes!

Hello, can you describe what actions character animation represents?

there are 4 animations of main character and they are each in a separate row: idle, run, attack, switch.

But you can use them anyhow, I've seen people using switch as attack and it's just as fine : )

Amazing Tileset!
But... How I can Use the Particle_Example.love in unity? 
Thanks!

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Thank you,

You cannot. This would be weird. 

You'll have to find another source to learn how to do particles in Unity. I wouldn't expect it being much more difficult than in LÖVE, but I'm unable to point to any particular resource besides the docs because I do not use Unity.

Good luck!

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oh, no, thanks.
I created something like this particle effect via particle system and pixel perfect camera!


Thanks!1!

P.S. I'm making a game like yours, so thanks to you for making those amazing tilesets for free and helping me whit this things to practice on making game!

Hi 0x72! I made a quick 1-level platformer with this tileset for an online course I'm doing. You're in the credits!

You can play it here.

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Nice! good job! Make more levels :D

Hey I created a game with ur awesome art, it uncompleted btw..

https://supermina39.itch.io/that-weird-dream

This is bloody difficult, or is it just too late for playing?

Keep up the good job :)

Thank you for looking at it, Yeah , the game is difficult, but i think that is because of the bad level design :'(. I noticed that there are many bugs, the tutorial is useless as people who played it never read the tutorial, and the story is crappy. But after all that was a game jam, so that is expected :D.
Thank u again for ur beautiful assets <3!

nice

Can I use this for commercial purpose?

yes

Thank you

Hey just saw you played my game already and realised I forgot to comment here =)

But yeah thanks a lot for this awesome free tileset, really love the cute style and colors! Keep being awesome!

Hey! thanks for the game - it's geeky and fun!

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Thank you so much for this amazing artwork Robert! I made a platform puzzler using it called Somnium. Here's the link https://play.google.com/store/apps/details?id=com.WetMudStudio.Somnium

It's available on android as of now

It would be great if you can check it out. Thank you once again for giving us this beautiful sprite sheet! 

Cool puzzle game!

I like how you made it impossible (difficult?) to get stuck with the boxes!

I think that there might be also too much text explanation to my taste.

No idea how to pass level 11 : )

Thanks for the feedback Robert!

Will surely try and cut down the text while creating the next update for the game. 

Thanks for this!

I made an edit (also CC0) of your art for this game.

Fun game!

And thanks for the attribution!

Thank you for sharing. Love it.

go make a game now : )

Great tilesheet!!!! Used in this little free game: https://spyr.itch.io/factory-rush

I tried but I suck so much!

But like it anyway. Using otherwise dangerous bullets to jump higher keeps you on your toes all the time : )

thanks, what program did you do this?

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https://dacap.itch.io/aseprite

Hey, I was wondering how did you make it so that when you hit the angled boxes they rotate? 

Hi there! I've send you and email but just so this doesn't hung unanswered:

It's basically matter of keeping rotation value for drawing and target rotation separate values.

so something like this (pseudocode):

update:
    rDraw = rDraw + (rTarget - r) / 2
triggerRotate:
    rTarget = rTarget + 1 // 1 instead of PI/2 directly so getDirection is simpler
draw:
    draw(image, x, y, rDraw * PI/2)
getDirectionOfTheBulletAfterItIsReflected:
  let t = fmod(floor(rTarget), 4)
  if (t==0 and fromX==1) or (t==0 and fromY==-1) or (t==2 and fromY==1) or (t==2 and fromX==-1) then
    return -fromY, -fromX
  else if (t==1 and fromY==1) or (t==1 and fromX==1) or (t==3 and fromY==-1) or (t==3 and fromX==-1) then
    return fromY, fromX
  else
    return 0, 0

Hey, Thank u for sharing this amazing assets. I used it to create a minigame https://thehunter32259.itch.io/broken-factory Really loved your artwork

Thanks! And keep up making games! : )

Hey, just wanted to say thank you for the artwork. I used it for my personal "one game a week" challenge. You're doing the Lord's work by saving everyone from programmer art. https://bts-ash.itch.io/w610-the-seven-orbs-of-captain-orb-guy

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I'm a programmer, and this is my art, so technically.... XD

Thanks for using it! Have fun and never stop creating!

Thanks for the awesome artwork.  Check out what we did with it: https://srgalorath.itch.io/server-city

Hi there!

Fun game! I've got to the final (I believe) boss but it beat me : )

Thanks for letting us use them, also the Particle_Example.love is a "love" file not a PNG. Please change, thanks :D

You're welcome, I'm glad it's being used : ) Have fun! 

A.d. particle_example - it's a `.love` file as it's supposed to be. Not sure what you mean tbh.

What I mean is one of the files "particle_example.love" is not a PNG file, so I, nor anybody, can view it. In short it is corrupted because of the way you named it. Please re upload it with proper naming.

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> What I mean is one of the files "particle_example.love" is not a PNG file, 

Yes.

> so I, nor anybody, can view it. 

Not really. As it's a .love file there is no point of naming it with .png extension, this would be misleading.

> In short it is corrupted because of the way you named it.

It's not, and if it were the name doesn't make a file corrupted.

> Please re upload it with proper naming.

It is uploaded with a proper name.

---

`.love` files are actually zip archives. On most unix-like system you're able to extract it's content with something like:

```
unzip particle_example.love
```

I don't know how to achieve that on a windows machine, but I'm sure it's also easy.

This one contains some code and the tileset itself; It's supposed to be used as an example how to setup a particle system. 

TBH I'm quite convinced now that I shouldn't have written it, as it brings more confusion that it's worth. I'm sorry for that.

see: https://love2d.org

---

Let know if anything is still not clear!

https://love2d.org

Hello, I used your characters in my game https://kongkibra.itch.io/super-kong-gun

Thanks very much for sharing this

I was on steam and found this https://store.steampowered.com/app/865240/Jumpo_Joe/ and thought "that art looks familiar..."  pretty cool!

Thank you for your tilesets, they are awsome. I suck alot at art and designing so getting a good tileset is pretty importand for me. 

I gave you an attribution in the credits. the game is here Game Link

I used your tileset & character in a couple tutorials in a series on web game dev (Phaser 3 #2/5 Dynamic Platformer and Phaser 3 #5/5 Matter.js Physics Platformer). I just wanted to drop a note to thank you for making & sharing the lovely assets you created. They were a lot of fun to use. There's an attribution to you at the top of the source code for each section, but let me know if you want it changed.

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Wow, that's a really in-depth tutorial. Good job!

Thanks for the attribution - I'd all good.

I've made use of your character in a bit of a nonstandard way as an asset for a game I made for a game jam. I'll post a link here when I am done. :-) 

Here it is! https://pure-awesome.itch.io/a-eye

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So many of them at once :D! Indeed I didn't expect a tower defence.

Recently posted what I made using this onto itch. Thanks for the assets!

https://greatestkracken.itch.io/unfaded-concept

Deleted 2 years ago

Nice! I like your character. Cannot score more than 8 though :(

Hi there,

 just let you know that I am using your art for a 8bit retro-game (MSX computer). Release date is unclear, just will let you know once is done. In the meantime here a sample of how it looks so far. Note that MSX has a fixed palette and colour bleeding, so still have to do some work so that it looks nicer.

So retro! Nice :D

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Hello! I know it's late but THANK YOU. Without your tileset DERE EXE wouldn't be the game that it is right now. I recolored it to make it more "gameboyish" though hope you don't mind. I know credits aren't necessary but I just had to. I credited you as "Robert 0x72 " https://appsir.itch.io/dere-exe-please-do-not-play-this-game

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Wow, looks very nice! I'll definitely try it out over the weekend (looks like I might need more time for this one :)).

As for colour changes: Of course I don't mind. I'm happy with people modifying the assets so it suits their game better.

As for credit: thank you; much appreciated.

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Is credit like that allow ? With a link when clicking on your name that link to your itch.io profile.

Thanks a lot for your hardwork that you release free for us, little indie dev where tiles isn't our best skill haha :) Seeing you still active even if it's been 8months since you released it make it even more enjoyable!

Would really love to see more tiles of this project like more mobs / platforms / Enviroment / or anything that can add contents <3

(Sorry if my english is not that good, im French haha)
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Sure, whatever works; this one is actually super nice, hearts and stuff :D thanks!

OMG it's 8 months already! I'm glad it helps someone; when I released that I was a bit afraid that no-one would care and seeing so many people actually made use of my work is truly uplifting (thanks again!).

I cannot promise any more content right now. When I finally find some time it'll probably be an extensions to the dungeon tileset first or maybe something entirely new, so please don't wait for an update for this one, sorry :(

That being said I encourage you to give it a try and draw whatever you need on your own. I know it's probably not as much fun for you as programming but who knows? Maybe you'd like it. 16x16 pixel art is very approachable. Small tip: draw robots - they are relatively easy to animate :)

Is there any place I can check out your game?

(Your English is great, you need not to be sorry about that)

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I would still look into your new project then, you have such a talent that I don't want to miss stuff you create haha :)

Im only good at drawing homes like a 5y old kids, and im not creative enough to have ideas to be honest haha

Well Im still working hard everydays on it, Im still developing the GameDesign with all main feature of the Gameplay, mainly the one you did in your gif that show your work, I added a "Inspired by.... used with permission.", I can still share you a short preview of the work i've done so far (sorry for the debug text top left)


Don't judge my work on this poor gameplay please >.< Behind that, there is a database recording for each players best time on each levels, that create an online Leaderboard for like SpeedRun :) I still have lots stuff to do such as particules because I use a Drag&Drop ide, like GameMakerStudio and so particules aren't the .love project you gave, but still possible to create, Ennemies, Boss, Puzzle, but I have motivation enough with all the tileSet you gave and can't thank you enough for that!

[Update] Just tried some stuff for the particules :)


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