nice job with the different customizations!
Simple pixel art character generator.
Should work more or less with my tileset: https://0x72.itch.io/16x16-dungeon-tileset.
Generated sprite-sheet license: CC0.
As usual: I appreciate credit and sharing a link if you don't mind, but it's not required.
Click download now to get access to the following files:
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Can I get the source?
Feel free download the app from itch; I don't have anything else.
hi! thats sooo awesome. im working on a game with your tileset. and this is just OMG! <3 I have just 1 Question: your DungeonTilemap has sprites for Run, Idle and Hit. but here its Jump instead of Hit. would it be possible to add "hit" to the generator?
This is a very quick and dirty prototype I'd probably need to do some refactoring; but yeah, it would be quite possible.
Although I have a couple of ideas for the version 2, which might be a time better spent...
Where will I find time for any of that though?
well, of course I don't want you to have unnecessary stress because of my unimportant request. When I wrote the previous post I didn't really think about what kind of time it would mean for you. I guess I shouldn't be so lazy and make my own "hit" sprites.
Thank you for the quick answer. I love your work. <3
very COOL !!!!!!!!!!!!!
didnt use yet but love it
Hi, can you make the maker scrollable for mobile views? (If its possible.)
Btw, great work!
Can I modify it? I'm currently adding the "spin-offs" tilesets items
Feel free to! gl!
very good!! I will make a game with these sprites, when I finish I hope you play, I will share the game link after I finish it
The link is dead : (
также: Не волнуйтесь, твой английский отличный! ))))
wow.... Genial .. muchas gracias
Awesome tool! Any chance you can have the sprites go up to 32?
You mean the zoom feature? it's only there for a preview, the file itself will not be enlarged. As the app is embedded into an itch.io page it would be cumbersome, sorry. Better to just to zoom in the entire page if needed (as in ctrl+ or ctrl-mousescroll)
Attack and hurt animations please!!
hello 0x72, it could be nice if when you click"export"the dude it is already on zip file each frame
Yeah, I guess; it's just that everyone expects a different format. It's consistent enough that transforming it to anything shouldn't be an issue though.
where can i get the source code at?
right click on the page and "Save As..." -> "Web Page, Complete" or something similar. The 2 image files will be renamed by itch but'll you figure out. The source code is in app.js iifc, might require some beautifying to be useable. Good luck! : )
This. is. amazing
Love all of your asset packs. And this character generator is something else <3.
Can you please make a similar one for v2 of your dungeon tileset as well :)
Thank's for a project idea! I sorta have plenty of them in a queue, some of them seem like they started to rot... I'm not good with time management, sorry. I cannot promise I'll get to that in this lifetime. Nice idea though!
If any programmer want to spend a weekend or two on this then a friendly reminder that all the graphics here is CC0 : )
This is just awesome! Thanks a lot!
I've used the base of the characters to create my own for my tennis8 game, being made on pico8!
Great tool, thanks alot!
This would be an honour : ), thank you!
Feel free to share your project! I'd be happy to play it : )
thanks for this great generator
Holy fuck, this is actually insane. I'm actually gonna use this to make NPCs. Thank you.
Very good... Thank You!
I love your work!! Thank you so much
never actually used but really cool!
Hey, I'm really curious on how you've made such a tool :0
I'd love to do something similar. I think I have a clue on how you layer parts,
however I'm curious on how you made the image exporting? D:
The "layering" - if I can call it like that - is just drawing elements on the in-memeory canvas where I want them in the order I want them - no magic here.
The export is done with an old trick of assigning base64 encoded canvas (exportLink.href = canvas.toDataURL("image/png")) into the export anchor's href attribute on every change.
This technique has some limitations but for small files it works like a charm.
Let know if you have more questions, and good luck with your tool!
Thanks for that about our own stuff ʕノ•ᴥ•ʔノ ︵ ┻━┻
Still it's a pretty inspiring project. Thanks a lot for the answer and link,
I'll definitely give you an update when I get started on that. It'd mostly
be for my own use, I am working on a new game and characters in that are simple
enough to try that :D
Can you make it so the animation is on One ros when you download? Not on multiple row? I still love it!
Each animation (none, idle, run, jump) is in a separate row already.
Anyone know if there's anything like this for top-down characters?
this is really good
Thanks a billion times for making this tool! I'll be using it for all my little games as I learn to make 'em!