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Brilliant Tool!

wow.... Genial .. muchas gracias 

Gracias, espero que vas a crear un juego con estas imagenes : )

Absolutely cool!

Awesome tool! Any chance you can have the sprites go up to 32?

You mean the zoom feature? it's only there for a preview, the file itself will not be enlarged. As the app is embedded into an itch.io page it would be cumbersome, sorry. Better to just to zoom in the entire page if needed (as in ctrl+ or ctrl-mousescroll) 

Awesome! I use this tool to create the idle and horizontal movement for my game. Here the link if you want to see it ;) https://scario88.itch.io/messland
I add you in the credits of the game.

boomerangs are cool! :D

Yeah! Thank you!! :)

Attack and hurt animations please!!

And dead also

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I used this for many jams!

It's very useful.


congratulations to the creator!


check out my little project:

https://pixelgamesstudios.itch.io/too-many-boxes

cool project! I'm glad my pixels were useful : )

hello 0x72, it could be nice if when you click"export"the dude it is already on zip file each frame

Yeah, I guess; it's just that everyone expects a different format. It's consistent enough that transforming it to anything shouldn't be an issue though.

okk :)

Check out my small game: https://da-gm3-comany.itch.io/the-3-crystals

Nice!

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I used them in my Quarantine Game Jam entry!

https://antocorr.itch.io/alop-a-lot-of-players (the game is an online Multiplayer)


Looks hilarious XD

where can i get the source code at?

right click on the page and "Save As..." -> "Web Page, Complete" or something similar. The 2 image files will be renamed by itch but'll you figure out. The source code is in app.js iifc, might require some beautifying to be useable. Good luck! : )

thanks!

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This. is. amazing

agree

Love all of your asset packs. And this character generator is something else <3.

Can you please make a similar one for v2 of your dungeon tileset as well :)

Thank's for a project idea! I sorta have plenty of them in a queue, some of them seem like they started to rot... I'm not good with time management, sorry. I cannot promise I'll get to that in this lifetime. Nice idea though!

If any programmer want to spend a weekend or two on this then a friendly reminder that all the graphics here is CC0 : )

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This is just awesome! Thanks a lot!

I've used the base of the characters to create my own for my tennis8 game, being made on pico8!

Looks like fun! PICO-8's amazing!

Very useful!

Great tool, thanks alot!

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thanks very much for this tool, i really can't draw andi can't pay someone to draw them,  if you want i could insert your name in the credits

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This would be an honour : ), thank you!

Feel free to share your project! I'd be happy to play it : )

well, I just tried to draw, and after some hours I made something that I can use in my game.

I will not use your graphics, but maybe I could give some advice to who can't draw ;-)

thanks for this great generator

Holy fuck, this is actually insane. I'm actually gonna use this to make NPCs. Thank you.

You're welcome : )

Very good... Thank You!

I love your work!! Thank you so much

Thank you!

never actually used but really cool!

Thanks.

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Hey, I'm really curious on how you've made such a tool :0
I'd love to do something similar. I think I have a clue on how you layer parts,

however I'm curious on how you made the image exporting? D:

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Hi there!

I've just types some javascript until it worked. (Honestly, it's some rubbish code there!). I mostly relied on the browser's Canvas Api.

The "layering" - if I can call it like that - is just drawing elements on the in-memeory canvas where I want them in the order I want them - no magic here.

The export is done with an old trick of assigning base64 encoded canvas (exportLink.href = canvas.toDataURL("image/png")) into the export anchor's href attribute on every change.

This technique has some limitations but for small files it works like a charm.

Let know if you have more questions, and good luck with your tool!

Thanks for that about our own stuff ʕノ•ᴥ•ʔノ ︵ ┻━┻
Still it's a pretty inspiring project. Thanks a lot for the answer and link,
I'll definitely give you an update when I get started on that. It'd mostly

be for my own use, I am working on a new game and characters in that are simple

enough to try that :D

Can you make it so the animation is on One ros when you download? Not on multiple row? I still love it!

Each animation (none, idle, run, jump) is in a separate row already.

Oh!

Thanks! Everything needed then is a photo editor to cut out the different animations.

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Anyone know if there's anything like this for top-down characters?

this is really good 

Thanks a billion times for making this tool! I'll be using it for all my little games as I learn to make 'em!

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Have fun! : )

Thanks a lot for creating this tool! I really like your art so it's amazing to be able to quickly generate these characters, all in the same art style. Thanks! :D

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thanks! you are welcome! : )

I really like!!! this I don't know  if it's ok ,that  sharing the base pngs of this so  i may write a program to generate a character for player to choose

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Yeah, sure, it's ok; feel free to use them.

I can't find a link to download these base pngs , sucu as  head,face,skin (ps; i could  use these base pngs,to create a random player in the dungeon game)

I've added the files; you can download them by clicking "Download" button

Tks ,It's really cool!!!

a ha  ,I found a big problem  when  i use these characters,  whether in the  idle state or run state ,when the character carrying a weapon on it's child node  it's some kind of funny .the weapon is not moving but the character is up and down

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You're question kinda lack context so sorry if my answer doesn't help.

The option you're looking for could be named something like: 

- interpolation: none 

 - (min|max)_filter: nearest

-  crisp-edges

- pixelated

- nearest-neighbor

- optimize-contrast // this one is the weirdest O.o

 depending on software/framework/engine/library you use.

e.g. in opengl it is:

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

Hello there sir, I really like this character style. I can picture a platforming RPG using this style. Any chance I could get my hands on the images to incorporate a random character generation system/player customization? I don't mind paying, and credit would of course be given

Hi H-Tech!

here you go:

parts.png:


base.png:


Hello 0x72, I have a question, how can I make the character change the color of the skin (since it does not come in the spritesheet)? Also, I did not understand well the way in which the spritesheet is ordered, could you please explain to me. Thank you

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It just maps pixels (lighter: #cccc77, darker: #aaaa55). You can achieve the same (and faster) with a shader  I guess; but here I just do something like:

```
for(var i=0; i<data.length; i+=4) {
         data[i+0] = replaceColor[0];
         data[i+1] = replaceColor[1];
        data[i+2] = replaceColor[2];
}
```

(where components are red, blue and green colors and the 4th one would be alpha)

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Hey can I use these characters for my own assets that I want to put on itch?

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Sure, it's CC0 and I don't mind, although I think it would be fair for your users to give the link to this project to them. That being said it's not a requirement from my side.

Ok great!

https://scratch.mit.edu/projects/276273082/ Im making a game right now. Thanks!!

Hi Thecefus! It looks like the link is dead (404); I'm unable to check your game out : (

Awesome tool.  I used it to make the characters for my game:  https://natronnatron.itch.io/ghost-zombie

Thanks for your effort!

Very useful and simply amazing. I hope you have a standalone application (exe) for this. ☕

Hey we just used your dudes in our Ludum Dare Jam entry, we had originally considered implementing it into the game itself but Unity decided to remove Javascript support... Instead we just generated about 20 of them and pick them randomly.

https://ldjam.com/events/ludum-dare/43/the-cult

Honestly, good work. But, can I suggest having more "Suits" its kinda dull only having a few different colors on the suits side. When u have like 100 "heads" it kinda makes it seem like u gave up half way through.

Hah, these are cute. Nice work on the tool!

Can you make this sprites 8-directional? I'll pay whatever you want, dude. Those are amazing...

I'm glad you like it so much; thank you the the generous offer.

Unfortunately I have no time for any additional work at the moment. I'm also not sure how it would look for those particular characters tbh, they are designed to be 2-directions. 

In any case a pixel-artist you will hire - who may have more imagination - is free to use pixeldudesmaker's assets however they like. It's CC0 after all (as is everything I've released so far here on itch.io).

<3

sidenote: I've been thinking about some 4-direction characters recently but I'm not to be trusted with time estimates.

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It affects color of some items (face?) it's only used in 2 or so cases - I guess there was a planned to be used more but I've never added more items in the end :/

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Viewing most recent comments 1 to 40 of 72 · Next page · Last page