Hello! I have used this and your dungeon tileset II for my game https://cruelpotato.itch.io/defshot. I know it looks bad but im really new in game design. :p (and sorry for bad english. my native language is russian but i tried.)
You mean the zoom feature? it's only there for a preview, the file itself will not be enlarged. As the app is embedded into an itch.io page it would be cumbersome, sorry. Better to just to zoom in the entire page if needed (as in ctrl+ or ctrl-mousescroll)
Awesome! I use this tool to create the idle and horizontal movement for my game. Here the link if you want to see it ;) https://scario88.itch.io/messland I add you in the credits of the game.
Yeah, I guess; it's just that everyone expects a different format. It's consistent enough that transforming it to anything shouldn't be an issue though.
right click on the page and "Save As..." -> "Web Page, Complete" or something similar. The 2 image files will be renamed by itch but'll you figure out. The source code is in app.js iifc, might require some beautifying to be useable. Good luck! : )
Thank's for a project idea! I sorta have plenty of them in a queue, some of them seem like they started to rot... I'm not good with time management, sorry. I cannot promise I'll get to that in this lifetime. Nice idea though!
If any programmer want to spend a weekend or two on this then a friendly reminder that all the graphics here is CC0 : )
I've just types some javascript until it worked. (Honestly, it's some rubbish code there!). I mostly relied on the browser's Canvas Api.
The "layering" - if I can call it like that - is just drawing elements on the in-memeory canvas where I want them in the order I want them - no magic here.
The export is done with an old trick of assigning base64 encoded canvas (exportLink.href = canvas.toDataURL("image/png")) into the export anchor's href attribute on every change.
This technique has some limitations but for small files it works like a charm.
Let know if you have more questions, and good luck with your tool!
Thanks for that about our own stuff ʕノ•ᴥ•ʔノ ︵ ┻━┻ Still it's a pretty inspiring project. Thanks a lot for the answer and link, I'll definitely give you an update when I get started on that. It'd mostly
be for my own use, I am working on a new game and characters in that are simple
Thanks a lot for creating this tool! I really like your art so it's amazing to be able to quickly generate these characters, all in the same art style. Thanks! :D
I really like!!! this I don't know if it's ok ,that sharing the base pngs of this so i may write a program to generate a character for player to choose
I can't find a link to download these base pngs , sucu as head,face,skin (ps; i could use these base pngs,to create a random player in the dungeon game)
a ha ,I found a big problem when i use these characters, whether in the idle state or run state ,when the character carrying a weapon on it's child node it's some kind of funny .the weapon is not moving but the character is up and down
Hello there sir, I really like this character style. I can picture a platforming RPG using this style. Any chance I could get my hands on the images to incorporate a random character generation system/player customization? I don't mind paying, and credit would of course be given
Hello 0x72, I have a question, how can I make the character change the color of the skin (since it does not come in the spritesheet)? Also, I did not understand well the way in which the spritesheet is ordered, could you please explain to me. Thank you
It just maps pixels (lighter: #cccc77, darker: #aaaa55). You can achieve the same (and faster) with a shader I guess; but here I just do something like:
Sure, it's CC0 and I don't mind, although I think it would be fair for your users to give the link to this project to them. That being said it's not a requirement from my side.
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very COOL !!!!!!!!!!!!!
haha awesome
didnt use yet but love it
thanks man...
Hi, can you make the maker scrollable for mobile views? (If its possible.)
Btw, great work!
uh, not sure how you're going to use it in mobile but here you go
Can I modify it? I'm currently adding the "spin-offs" tilesets items
Feel free to! gl!
Heya! I just published the mod, hope it wont be a problem :D
https://masterpose.itch.io/pixelduuuuudesmaker
very good!! I will make a game with these sprites, when I finish I hope you play, I will share the game link after I finish it
gl!
Hello! I have used this and your dungeon tileset II for my game https://cruelpotato.itch.io/defshot. I know it looks bad but im really new in game design. :p (and sorry for bad english. my native language is russian but i tried.)
The link is dead : (
также: Не волнуйтесь, твой английский отличный! ))))
Link is dead because right now im working on game page. I will send you another. Thank you!
It should work now.
thx
Brilliant Tool!
wow.... Genial .. muchas gracias
Gracias, espero que vas a crear un juego con estas imagenes : )
Absolutely cool!
Awesome tool! Any chance you can have the sprites go up to 32?
You mean the zoom feature? it's only there for a preview, the file itself will not be enlarged. As the app is embedded into an itch.io page it would be cumbersome, sorry. Better to just to zoom in the entire page if needed (as in ctrl+ or ctrl-mousescroll)
Awesome! I use this tool to create the idle and horizontal movement for my game. Here the link if you want to see it ;) https://scario88.itch.io/messland
I add you in the credits of the game.
boomerangs are cool! :D
Yeah! Thank you!! :)
I used this for many jams!
It's very useful.
congratulations to the creator!
check out my little project:
https://pixelgamesstudios.itch.io/too-many-boxes
cool project! I'm glad my pixels were useful : )
hello 0x72, it could be nice if when you click"export"the dude it is already on zip file each frame
Yeah, I guess; it's just that everyone expects a different format. It's consistent enough that transforming it to anything shouldn't be an issue though.
okk :)
Check out my small game: https://da-gm3-comany.itch.io/the-3-crystals
Nice!
I used them in my Quarantine Game Jam entry!
https://antocorr.itch.io/alop-a-lot-of-players (the game is an online Multiplayer)
Looks hilarious XD
where can i get the source code at?
right click on the page and "Save As..." -> "Web Page, Complete" or something similar. The 2 image files will be renamed by itch but'll you figure out. The source code is in app.js iifc, might require some beautifying to be useable. Good luck! : )
thanks!
This. is. amazing
agree
Love all of your asset packs. And this character generator is something else <3.
Can you please make a similar one for v2 of your dungeon tileset as well :)
Thank's for a project idea! I sorta have plenty of them in a queue, some of them seem like they started to rot... I'm not good with time management, sorry. I cannot promise I'll get to that in this lifetime. Nice idea though!
If any programmer want to spend a weekend or two on this then a friendly reminder that all the graphics here is CC0 : )
This is just awesome! Thanks a lot!
I've used the base of the characters to create my own for my tennis8 game, being made on pico8!
Looks like fun! PICO-8's amazing!
this is amazing!
Very useful!
Great tool, thanks alot!
This would be an honour : ), thank you!
Feel free to share your project! I'd be happy to play it : )
thanks for this great generator
Holy fuck, this is actually insane. I'm actually gonna use this to make NPCs. Thank you.
You're welcome : )
Very good... Thank You!
I love your work!! Thank you so much
Thank you!
never actually used but really cool!
Thanks.
Hey, I'm really curious on how you've made such a tool :0
I'd love to do something similar. I think I have a clue on how you layer parts,
however I'm curious on how you made the image exporting? D:
Hi there!
I've just types some javascript until it worked. (Honestly, it's some rubbish code there!). I mostly relied on the browser's Canvas Api.
The "layering" - if I can call it like that - is just drawing elements on the in-memeory canvas where I want them in the order I want them - no magic here.
The export is done with an old trick of assigning base64 encoded canvas (exportLink.href = canvas.toDataURL("image/png")) into the export anchor's href attribute on every change.
This technique has some limitations but for small files it works like a charm.
Let know if you have more questions, and good luck with your tool!
Thanks for that about our own stuff ʕノ•ᴥ•ʔノ ︵ ┻━┻
Still it's a pretty inspiring project. Thanks a lot for the answer and link,
I'll definitely give you an update when I get started on that. It'd mostly
be for my own use, I am working on a new game and characters in that are simple
enough to try that :D
Can you make it so the animation is on One ros when you download? Not on multiple row? I still love it!
Each animation (none, idle, run, jump) is in a separate row already.
Oh!
Thanks! Everything needed then is a photo editor to cut out the different animations.
Anyone know if there's anything like this for top-down characters?
this is really good
Thanks a billion times for making this tool! I'll be using it for all my little games as I learn to make 'em!
Have fun! : )
Thanks a lot for creating this tool! I really like your art so it's amazing to be able to quickly generate these characters, all in the same art style. Thanks! :D
thanks! you are welcome! : )
I really like!!! this I don't know if it's ok ,that sharing the base pngs of this so i may write a program to generate a character for player to choose
Yeah, sure, it's ok; feel free to use them.
I can't find a link to download these base pngs , sucu as head,face,skin (ps; i could use these base pngs,to create a random player in the dungeon game)
I've added the files; you can download them by clicking "Download" button
Tks ,It's really cool!!!
a ha ,I found a big problem when i use these characters, whether in the idle state or run state ,when the character carrying a weapon on it's child node it's some kind of funny .the weapon is not moving but the character is up and down
You're question kinda lack context so sorry if my answer doesn't help.
The option you're looking for could be named something like:
- interpolation: none
- (min|max)_filter: nearest
- crisp-edges
- pixelated
- nearest-neighbor
- optimize-contrast // this one is the weirdest O.o
depending on software/framework/engine/library you use.
e.g. in opengl it is:
Hello there sir, I really like this character style. I can picture a platforming RPG using this style. Any chance I could get my hands on the images to incorporate a random character generation system/player customization? I don't mind paying, and credit would of course be given
Hi H-Tech!
here you go:
parts.png:
base.png:
Hello 0x72, I have a question, how can I make the character change the color of the skin (since it does not come in the spritesheet)? Also, I did not understand well the way in which the spritesheet is ordered, could you please explain to me. Thank you
It just maps pixels (lighter: #cccc77, darker: #aaaa55). You can achieve the same (and faster) with a shader I guess; but here I just do something like:
```
for(var i=0; i<data.length; i+=4) {
data[i+0] = replaceColor[0];
data[i+1] = replaceColor[1];
data[i+2] = replaceColor[2];
}
```
(where components are red, blue and green colors and the 4th one would be alpha)
Hey can I use these characters for my own assets that I want to put on itch?
Sure, it's CC0 and I don't mind, although I think it would be fair for your users to give the link to this project to them. That being said it's not a requirement from my side.
Ok great!