hi! thats sooo awesome. im working on a game with your tileset. and this is just OMG! <3 I have just 1 Question: your DungeonTilemap has sprites for Run, Idle and Hit. but here its Jump instead of Hit. would it be possible to add "hit" to the generator?
well, of course I don't want you to have unnecessary stress because of my unimportant request. When I wrote the previous post I didn't really think about what kind of time it would mean for you. I guess I shouldn't be so lazy and make my own "hit" sprites.
Thank you for the quick answer. I love your work. <3
Hello! I have used this and your dungeon tileset II for my game https://cruelpotato.itch.io/defshot. I know it looks bad but im really new in game design. :p (and sorry for bad english. my native language is russian but i tried.)
You mean the zoom feature? it's only there for a preview, the file itself will not be enlarged. As the app is embedded into an itch.io page it would be cumbersome, sorry. Better to just to zoom in the entire page if needed (as in ctrl+ or ctrl-mousescroll)
Awesome! I use this tool to create the idle and horizontal movement for my game. Here the link if you want to see it ;) https://scario88.itch.io/messland I add you in the credits of the game.
Yeah, I guess; it's just that everyone expects a different format. It's consistent enough that transforming it to anything shouldn't be an issue though.
right click on the page and "Save As..." -> "Web Page, Complete" or something similar. The 2 image files will be renamed by itch but'll you figure out. The source code is in app.js iifc, might require some beautifying to be useable. Good luck! : )
Thank's for a project idea! I sorta have plenty of them in a queue, some of them seem like they started to rot... I'm not good with time management, sorry. I cannot promise I'll get to that in this lifetime. Nice idea though!
If any programmer want to spend a weekend or two on this then a friendly reminder that all the graphics here is CC0 : )
I've just types some javascript until it worked. (Honestly, it's some rubbish code there!). I mostly relied on the browser's Canvas Api.
The "layering" - if I can call it like that - is just drawing elements on the in-memeory canvas where I want them in the order I want them - no magic here.
The export is done with an old trick of assigning base64 encoded canvas (exportLink.href = canvas.toDataURL("image/png")) into the export anchor's href attribute on every change.
This technique has some limitations but for small files it works like a charm.
Let know if you have more questions, and good luck with your tool!
Thanks for that about our own stuff ʕノ•ᴥ•ʔノ ︵ ┻━┻ Still it's a pretty inspiring project. Thanks a lot for the answer and link, I'll definitely give you an update when I get started on that. It'd mostly
be for my own use, I am working on a new game and characters in that are simple
Thanks a lot for creating this tool! I really like your art so it's amazing to be able to quickly generate these characters, all in the same art style. Thanks! :D
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Can I get the source?
Feel free download the app from itch; I don't have anything else.
wheres the download?
itch.io/app
amazing tool!
great tool
hi! thats sooo awesome. im working on a game with your tileset. and this is just OMG! <3 I have just 1 Question: your DungeonTilemap has sprites for Run, Idle and Hit. but here its Jump instead of Hit. would it be possible to add "hit" to the generator?
This is a very quick and dirty prototype I'd probably need to do some refactoring; but yeah, it would be quite possible.
Although I have a couple of ideas for the version 2, which might be a time better spent...
Where will I find time for any of that though?
: /
well, of course I don't want you to have unnecessary stress because of my unimportant request. When I wrote the previous post I didn't really think about what kind of time it would mean for you. I guess I shouldn't be so lazy and make my own "hit" sprites.
Thank you for the quick answer. I love your work. <3
Don't worry about that too much, the request is reasonable, I'm just unable to process it now. Anyway, thanks for the kind words! : )
very COOL !!!!!!!!!!!!!
haha awesome
didnt use yet but love it
thanks man...
Hi, can you make the maker scrollable for mobile views? (If its possible.)
Btw, great work!
uh, not sure how you're going to use it in mobile but here you go
Can I modify it? I'm currently adding the "spin-offs" tilesets items
Feel free to! gl!
Heya! I just published the mod, hope it wont be a problem :D
https://masterpose.itch.io/pixelduuuuudesmaker
very good!! I will make a game with these sprites, when I finish I hope you play, I will share the game link after I finish it
gl!
Hello! I have used this and your dungeon tileset II for my game https://cruelpotato.itch.io/defshot. I know it looks bad but im really new in game design. :p (and sorry for bad english. my native language is russian but i tried.)
The link is dead : (
также: Не волнуйтесь, твой английский отличный! ))))
Link is dead because right now im working on game page. I will send you another. Thank you!
It should work now.
thx
Brilliant Tool!
wow.... Genial .. muchas gracias
Gracias, espero que vas a crear un juego con estas imagenes : )
Absolutely cool!
Awesome tool! Any chance you can have the sprites go up to 32?
You mean the zoom feature? it's only there for a preview, the file itself will not be enlarged. As the app is embedded into an itch.io page it would be cumbersome, sorry. Better to just to zoom in the entire page if needed (as in ctrl+ or ctrl-mousescroll)
Awesome! I use this tool to create the idle and horizontal movement for my game. Here the link if you want to see it ;) https://scario88.itch.io/messland
I add you in the credits of the game.
boomerangs are cool! :D
Yeah! Thank you!! :)
I used this for many jams!
It's very useful.
congratulations to the creator!
check out my little project:
https://pixelgamesstudios.itch.io/too-many-boxes
cool project! I'm glad my pixels were useful : )
hello 0x72, it could be nice if when you click"export"the dude it is already on zip file each frame
Yeah, I guess; it's just that everyone expects a different format. It's consistent enough that transforming it to anything shouldn't be an issue though.
okk :)
Check out my small game: https://da-gm3-comany.itch.io/the-3-crystals
Nice!
I used them in my Quarantine Game Jam entry!
https://antocorr.itch.io/alop-a-lot-of-players (the game is an online Multiplayer)
Looks hilarious XD
where can i get the source code at?
right click on the page and "Save As..." -> "Web Page, Complete" or something similar. The 2 image files will be renamed by itch but'll you figure out. The source code is in app.js iifc, might require some beautifying to be useable. Good luck! : )
thanks!
This. is. amazing
agree
Love all of your asset packs. And this character generator is something else <3.
Can you please make a similar one for v2 of your dungeon tileset as well :)
Thank's for a project idea! I sorta have plenty of them in a queue, some of them seem like they started to rot... I'm not good with time management, sorry. I cannot promise I'll get to that in this lifetime. Nice idea though!
If any programmer want to spend a weekend or two on this then a friendly reminder that all the graphics here is CC0 : )
This is just awesome! Thanks a lot!
I've used the base of the characters to create my own for my tennis8 game, being made on pico8!
Looks like fun! PICO-8's amazing!
this is amazing!
Very useful!
Great tool, thanks alot!
This would be an honour : ), thank you!
Feel free to share your project! I'd be happy to play it : )
thanks for this great generator
Holy fuck, this is actually insane. I'm actually gonna use this to make NPCs. Thank you.
You're welcome : )
Very good... Thank You!
I love your work!! Thank you so much
Thank you!
never actually used but really cool!
Thanks.
Hey, I'm really curious on how you've made such a tool :0
I'd love to do something similar. I think I have a clue on how you layer parts,
however I'm curious on how you made the image exporting? D:
Hi there!
I've just types some javascript until it worked. (Honestly, it's some rubbish code there!). I mostly relied on the browser's Canvas Api.
The "layering" - if I can call it like that - is just drawing elements on the in-memeory canvas where I want them in the order I want them - no magic here.
The export is done with an old trick of assigning base64 encoded canvas (exportLink.href = canvas.toDataURL("image/png")) into the export anchor's href attribute on every change.
This technique has some limitations but for small files it works like a charm.
Let know if you have more questions, and good luck with your tool!
Thanks for that about our own stuff ʕノ•ᴥ•ʔノ ︵ ┻━┻
Still it's a pretty inspiring project. Thanks a lot for the answer and link,
I'll definitely give you an update when I get started on that. It'd mostly
be for my own use, I am working on a new game and characters in that are simple
enough to try that :D
Can you make it so the animation is on One ros when you download? Not on multiple row? I still love it!
Each animation (none, idle, run, jump) is in a separate row already.
Oh!
Thanks! Everything needed then is a photo editor to cut out the different animations.
Anyone know if there's anything like this for top-down characters?
this is really good
Thanks a billion times for making this tool! I'll be using it for all my little games as I learn to make 'em!
Have fun! : )
Thanks a lot for creating this tool! I really like your art so it's amazing to be able to quickly generate these characters, all in the same art style. Thanks! :D
thanks! you are welcome! : )